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How do you DM High level and stay sane?! (Piratecat help!)
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<blockquote data-quote="ZSutherland" data-source="post: 2955223" data-attributes="member: 7638"><p>The other thing to remember is that if high level encounters are only lasting a few rounds (unless it's just PCs vs. mooks), you may be underplaying the capabilities of the NPCs and monsters and giving out easy xp. Remember, survivability scales exponentially with character level and an at level encounter should consume ~25% of the party's resources. That includes not just hit points but also consumables (sort of), spells, limited-use feats (like metamagic), and potentially character lives. If you're group is just playing all out offense and winning these encounters in a few rounds but still losing the appropriate amount of resources, you may want to alter the way you present encounters to encourage a slightly more conservative play-style. If they're simply locking down your encounters with very little resource loss, it's time to take off your gloves and push back. Properly equipped 10th level characters can take a lot of punishment and have a lot of options at their disposal, and clever players can walk all over a timid DM. Remember, as long as you don't TPK them by going overboard with it, ressing a few party-members isn't much of an issue at that level.</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 2955223, member: 7638"] The other thing to remember is that if high level encounters are only lasting a few rounds (unless it's just PCs vs. mooks), you may be underplaying the capabilities of the NPCs and monsters and giving out easy xp. Remember, survivability scales exponentially with character level and an at level encounter should consume ~25% of the party's resources. That includes not just hit points but also consumables (sort of), spells, limited-use feats (like metamagic), and potentially character lives. If you're group is just playing all out offense and winning these encounters in a few rounds but still losing the appropriate amount of resources, you may want to alter the way you present encounters to encourage a slightly more conservative play-style. If they're simply locking down your encounters with very little resource loss, it's time to take off your gloves and push back. Properly equipped 10th level characters can take a lot of punishment and have a lot of options at their disposal, and clever players can walk all over a timid DM. Remember, as long as you don't TPK them by going overboard with it, ressing a few party-members isn't much of an issue at that level. [/QUOTE]
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How do you DM High level and stay sane?! (Piratecat help!)
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