Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How do you DM High level and stay sane?! (Piratecat help!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallik" data-source="post: 2955979" data-attributes="member: 5367"><p>This is probably cheating, but here's what I do:</p><p></p><p>I just make npcs up on the fly. I know what the attack bonus for a 12th level barbarian should be (+8 str while raged, +12 bab, +3 weapon, for example: +23/+18/+13) approximately so I just kind of make them up as I need them.</p><p></p><p>A 7th level fighter in my notes might look like this:</p><p>"Ac 22, +15/+10, 2d6+9, Fort +9, Ref +4, Will +5, great cleave, combat ref and improved initiative"</p><p></p><p>I can have a 19th level wizard ready to go in a few minutes by figuring out his spell DCs, what type of magic he uses (necromancer, summoner, fireball-slinger, and illusionist/enchanter are my chief NPCs), what AC he has (29) and what buffs he has (mirror image, displacement and stoneskin). </p><p></p><p>It may seem unfair and inconsistent, but not obsessing over details or overplanning can give you the flexibility you need to make a game more or less challenging on the fly. I usually have at best a good idea of what the character is capable of -- their concept winds up being way more important (will they flee? barter? Will they let the PCs have an out if they get spanked? What cool and interesting methods do they use?).</p><p></p><p>A lot of GMs will simply have everything planned and statted out, but I find my players are often too good or too unlucky or too lucky for that to make a fun game. I find my willingness to fudge dierolls to make a better game makes an even better game when I can fudge stats or prepared spells or whatever. </p><p></p><p>I don't want you to think the game is entirely arbitrary based on my whims, but there is sometimes a little bit of that. I set obstacles, challenges, and so forth, of a certain approximate difficulty and then see what needs tweaking, mainly.</p></blockquote><p></p>
[QUOTE="Mallik, post: 2955979, member: 5367"] This is probably cheating, but here's what I do: I just make npcs up on the fly. I know what the attack bonus for a 12th level barbarian should be (+8 str while raged, +12 bab, +3 weapon, for example: +23/+18/+13) approximately so I just kind of make them up as I need them. A 7th level fighter in my notes might look like this: "Ac 22, +15/+10, 2d6+9, Fort +9, Ref +4, Will +5, great cleave, combat ref and improved initiative" I can have a 19th level wizard ready to go in a few minutes by figuring out his spell DCs, what type of magic he uses (necromancer, summoner, fireball-slinger, and illusionist/enchanter are my chief NPCs), what AC he has (29) and what buffs he has (mirror image, displacement and stoneskin). It may seem unfair and inconsistent, but not obsessing over details or overplanning can give you the flexibility you need to make a game more or less challenging on the fly. I usually have at best a good idea of what the character is capable of -- their concept winds up being way more important (will they flee? barter? Will they let the PCs have an out if they get spanked? What cool and interesting methods do they use?). A lot of GMs will simply have everything planned and statted out, but I find my players are often too good or too unlucky or too lucky for that to make a fun game. I find my willingness to fudge dierolls to make a better game makes an even better game when I can fudge stats or prepared spells or whatever. I don't want you to think the game is entirely arbitrary based on my whims, but there is sometimes a little bit of that. I set obstacles, challenges, and so forth, of a certain approximate difficulty and then see what needs tweaking, mainly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you DM High level and stay sane?! (Piratecat help!)
Top