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How do you DM High level and stay sane?! (Piratecat help!)
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<blockquote data-quote="Celtavian" data-source="post: 2958205" data-attributes="member: 5834"><p><strong>Get a feel for it...</strong></p><p></p><p>High level gaming requires a bit of experience to do well. It'll probably take you a few sessions to learn what your PCs can and cannot handle. One thing I would remember when doing a high level campaign is "aim low." What I mean by this is make sure you don't overpower the encounters. If you make a mistake on an encounter better to make a mistake on behalf of the players than wipe out your players during your initial forays into high level gaming.</p><p></p><p>At about level 13 plus players can die on single die roll and monsters hit so hard if you don't have a competent healer the players are going to be brought low. Enemy mages are now targeting rogue and wizard players with <em>finger of death</em> to take them out early and vice versa, so many combats greatly rely on initiative. Positional and coordinated tactics are real important for both sides because a well-prepared DM with formidable enemies planned for a group of characters will eat up a party that doesn't know what they are doing or aren't prepared.</p><p></p><p>As an example, I ran a <em>Dungeon</em> magazine adventure with a horde of spectres that focus all their attacks on a single target until dead. An unprepared party of even 15th or 20th level adventurers who misplay this encounter will be destroyed. It's real important that key spells such as <em>Death ward</em> become a must have on the cleric spell list as well <em>Restoration</em>. Your wizards need to have permanencied <em>See Invisibility</em> or at least have it prepared.</p><p></p><p>High level gaming can be fun. I know I enjoy it. I like the tactical challenge of DMing high level parties and I like to see what the players come up with to beat my encounters. The best advice is enjoy yourself. Don't worry about mistakes, they will happen. As long as your players have fun and feel challenged, then you're doing it right.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 2958205, member: 5834"] [b]Get a feel for it...[/b] High level gaming requires a bit of experience to do well. It'll probably take you a few sessions to learn what your PCs can and cannot handle. One thing I would remember when doing a high level campaign is "aim low." What I mean by this is make sure you don't overpower the encounters. If you make a mistake on an encounter better to make a mistake on behalf of the players than wipe out your players during your initial forays into high level gaming. At about level 13 plus players can die on single die roll and monsters hit so hard if you don't have a competent healer the players are going to be brought low. Enemy mages are now targeting rogue and wizard players with [i]finger of death[/i] to take them out early and vice versa, so many combats greatly rely on initiative. Positional and coordinated tactics are real important for both sides because a well-prepared DM with formidable enemies planned for a group of characters will eat up a party that doesn't know what they are doing or aren't prepared. As an example, I ran a [i]Dungeon[/i] magazine adventure with a horde of spectres that focus all their attacks on a single target until dead. An unprepared party of even 15th or 20th level adventurers who misplay this encounter will be destroyed. It's real important that key spells such as [i]Death ward[/i] become a must have on the cleric spell list as well [i]Restoration[/i]. Your wizards need to have permanencied [i]See Invisibility[/i] or at least have it prepared. High level gaming can be fun. I know I enjoy it. I like the tactical challenge of DMing high level parties and I like to see what the players come up with to beat my encounters. The best advice is enjoy yourself. Don't worry about mistakes, they will happen. As long as your players have fun and feel challenged, then you're doing it right. [/QUOTE]
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