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How Do You DM? (It's a bit long.)
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<blockquote data-quote="Hautamaki" data-source="post: 6044842" data-attributes="member: 42219"><p>I generally plan out an entire adventure in advance; that way I only have to prep once and it will last for up to 2 or 3 months. Prepping an adventure is a big deal; I generally put about 20 to 40 hours into it. It includes all of the important NPCs (depending on the adventure this could be under a dozen up to over 100), all of the important locations (usually adventures with fewer NPCs have more and larger important locations, and vice versa), and all of the important off-screen events (everything that will happen if the PCs don't prevent it in some way). The off-screen events is the hardest part; you have to figure out what all of your major NPCs are going to do, when they are going to do it and why, and how the PCs are likely (and able) to affect these plans.</p><p></p><p>My work schedule makes this arrangement convenient; I generally put in 50 hour weeks for 4 months at a time then a very relaxed schedule for 2 months. So I can prep a major adventure during my relaxed period, and then use it during my busy period. I can also just adapt a suitable published adventure of course.</p><p></p><p>Once the adventure as a whole is finished, it only takes me about 10 minutes or so to 'prep' a session, which basically consists of reminding myself everything that the players have already done, and where the off-screen events are at and which if any are going to happen during that session.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 6044842, member: 42219"] I generally plan out an entire adventure in advance; that way I only have to prep once and it will last for up to 2 or 3 months. Prepping an adventure is a big deal; I generally put about 20 to 40 hours into it. It includes all of the important NPCs (depending on the adventure this could be under a dozen up to over 100), all of the important locations (usually adventures with fewer NPCs have more and larger important locations, and vice versa), and all of the important off-screen events (everything that will happen if the PCs don't prevent it in some way). The off-screen events is the hardest part; you have to figure out what all of your major NPCs are going to do, when they are going to do it and why, and how the PCs are likely (and able) to affect these plans. My work schedule makes this arrangement convenient; I generally put in 50 hour weeks for 4 months at a time then a very relaxed schedule for 2 months. So I can prep a major adventure during my relaxed period, and then use it during my busy period. I can also just adapt a suitable published adventure of course. Once the adventure as a whole is finished, it only takes me about 10 minutes or so to 'prep' a session, which basically consists of reminding myself everything that the players have already done, and where the off-screen events are at and which if any are going to happen during that session. [/QUOTE]
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