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How do you DM Mage Hand Legerdemain and oil/acid/holy water
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<blockquote data-quote="ECMO3" data-source="post: 8512938" data-attributes="member: 7030563"><p>Ok so can you pour it on the floor under the target's feet, which does not require an attack roll .... and additionally does damage for 2 turns if lit on fire? Is that ok? Of course it only applies to oil specifically and not any of those other liquids. Do you let it automatically land in the right place in that case.</p><p></p><p>Making an attack with a sword or throwing/splashing a vial would be different I think. I think the difference is I am not splashing it on the target or throwing it at the target as you would with an attack, but pouring it on the target from above which would be using an object IAW the second part of the rules for oil on page 152, not making an attack IAW the first part of the oil description.</p><p></p><p>As far as the sword, I think RAW you could take a sword with mage hand and drop it on someone with use an object action. It would do no damage unless dropped from a great height though, because dropping a sword on someone is not going to do a lot of damage, or maybe just very minimal damage, 1 point. Again not the same as swinging it in an attack. I think thematically dropping a sword on someone is no different than using the mage hand to untie a chandalier so it drops on someone or to pull a lever and active a trap and both of these are clearly allowed (and probably would do a lot more damage).</p><p></p><p>I don't think the sword example is a good example because I think that is resolvable. The only actual weapon I can think of that would cause a quandry is a loaded hand crossbow. That is an object that can be "used" to fire a bolt. If you fired that bolt at someone it would be in the same exact fashion as you would attack with it. So that would present a problem if you did that with the mage hand action. I think I would argue you can still do this, just in a different fashion. When held by the mage hand it is being used as a trap and resolve it with a standard trap contest - probably intelligence in this case (using theives tools proficiency) to set a dexterity save DC and doing a flat 1d6 damage with no ability bonus if the enemy failed the save. The mage hand can't load a hand crossbow though, so it would be a 1-use item.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8512938, member: 7030563"] Ok so can you pour it on the floor under the target's feet, which does not require an attack roll .... and additionally does damage for 2 turns if lit on fire? Is that ok? Of course it only applies to oil specifically and not any of those other liquids. Do you let it automatically land in the right place in that case. Making an attack with a sword or throwing/splashing a vial would be different I think. I think the difference is I am not splashing it on the target or throwing it at the target as you would with an attack, but pouring it on the target from above which would be using an object IAW the second part of the rules for oil on page 152, not making an attack IAW the first part of the oil description. As far as the sword, I think RAW you could take a sword with mage hand and drop it on someone with use an object action. It would do no damage unless dropped from a great height though, because dropping a sword on someone is not going to do a lot of damage, or maybe just very minimal damage, 1 point. Again not the same as swinging it in an attack. I think thematically dropping a sword on someone is no different than using the mage hand to untie a chandalier so it drops on someone or to pull a lever and active a trap and both of these are clearly allowed (and probably would do a lot more damage). I don't think the sword example is a good example because I think that is resolvable. The only actual weapon I can think of that would cause a quandry is a loaded hand crossbow. That is an object that can be "used" to fire a bolt. If you fired that bolt at someone it would be in the same exact fashion as you would attack with it. So that would present a problem if you did that with the mage hand action. I think I would argue you can still do this, just in a different fashion. When held by the mage hand it is being used as a trap and resolve it with a standard trap contest - probably intelligence in this case (using theives tools proficiency) to set a dexterity save DC and doing a flat 1d6 damage with no ability bonus if the enemy failed the save. The mage hand can't load a hand crossbow though, so it would be a 1-use item. [/QUOTE]
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How do you DM Mage Hand Legerdemain and oil/acid/holy water
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