Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you DM Mage Hand Legerdemain and oil/acid/holy water
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9063227" data-attributes="member: 18"><p>This might technically be RAW, though I strongly question your certainty re: "attack", you're building on sand there.</p><p></p><p>However, it misses the woods for the trees, imho.</p><p></p><p>The real purpose of the DM is to keep the game moving, keep the game fun, and keep the game reasonably balanced. And the reality is, this just is not a very powerful use of an an action or bonus action. Oil and acid are extremely weak - laughably so, even. Thus ensuring this catch-22 situation where, even though the hand obvious can both tip the oil on to where the person is, and move, it's arbitrarily not allowed to hit them is just a terrible waste of everyone's time and sanity.</p><p></p><p></p><p>Sure, but the catch-22 created here is absolutely idiotic and anti-RP nonsense. It's "bad day in 3E" level of rules > sanity. Obviously the hand should be be allowed to have at least a chance of catching the guy with the oil. It's truly demented that it can't, because a literal accident could. So this overly literalistic reading of 5E is severely problematic to running a game that's actually interesting or fun, and really is just messageboard fodder, frankly.</p><p></p><p>I'm going to be honest - you're basically arguing in favour of what I would call the really bad kind of DMing where huge effort and little rules clauses are used to lock down really minorly unusual uses of abilities/items, nailing them with laughable technicalities and catch-22s, whilst powerful spells and abilities that clearly state matters, but are OP and broken as hell don't even get blinked at. This forces players down a very specific and extremely boring approach to the game. I doubt that any of you advocating for this catch-22 actually DM like that at the table, though.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9063227, member: 18"] This might technically be RAW, though I strongly question your certainty re: "attack", you're building on sand there. However, it misses the woods for the trees, imho. The real purpose of the DM is to keep the game moving, keep the game fun, and keep the game reasonably balanced. And the reality is, this just is not a very powerful use of an an action or bonus action. Oil and acid are extremely weak - laughably so, even. Thus ensuring this catch-22 situation where, even though the hand obvious can both tip the oil on to where the person is, and move, it's arbitrarily not allowed to hit them is just a terrible waste of everyone's time and sanity. Sure, but the catch-22 created here is absolutely idiotic and anti-RP nonsense. It's "bad day in 3E" level of rules > sanity. Obviously the hand should be be allowed to have at least a chance of catching the guy with the oil. It's truly demented that it can't, because a literal accident could. So this overly literalistic reading of 5E is severely problematic to running a game that's actually interesting or fun, and really is just messageboard fodder, frankly. I'm going to be honest - you're basically arguing in favour of what I would call the really bad kind of DMing where huge effort and little rules clauses are used to lock down really minorly unusual uses of abilities/items, nailing them with laughable technicalities and catch-22s, whilst powerful spells and abilities that clearly state matters, but are OP and broken as hell don't even get blinked at. This forces players down a very specific and extremely boring approach to the game. I doubt that any of you advocating for this catch-22 actually DM like that at the table, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you DM Mage Hand Legerdemain and oil/acid/holy water
Top