Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How do you DM's deal with "Dogpile on the evil wizard" tactics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 1510382" data-attributes="member: 8158"><p>Novice players think that the way to deal with evil wizards is to close in and take swings at them with melee weapons, and pray for the wiz to blow a Concentration check when he casts defensively. Now, the players in my group have learned the way to do it right. They've got their act pretty down pat when it comes to big bad mages: one guy hangs back with a ranged attack (preferably touch-based like a spell or a vial of acid) and gets ready to disrupt the wiz's spellcasting, while others charge forward to grapple him. A grappled wizard is a dead wizard, and wizards aren't great at avoiding touch attacks or winning grapple checks. </p><p></p><p>Of course, the obvious thing to do is have some bodyguards to run interference, but they often just don't do the job they're supposed to do. With the sheer number of players I have, at least a few people beat the bodyguards' initiative, and they just run right past. Even if the bodyguards go first and/or have combat reflexes, a bodyguard generally only intercepts one character (one player basically just maneuvers so that the bodyguards have to leave an opening to intercept them). </p><p></p><p>I use flight at times to eliminate the grappling problem, but that doesn't eliminate the ranged disruption problem, especially if it's a touch attack that's targeting them. </p><p></p><p>I'm not really complaining that there's nothing that the mage can do, but rather I'm just looking to hear other folks' notes on the subject. I don't want to keep repeating the same counter-tactics if there are fresh ones out there.</p></blockquote><p></p>
[QUOTE="Felon, post: 1510382, member: 8158"] Novice players think that the way to deal with evil wizards is to close in and take swings at them with melee weapons, and pray for the wiz to blow a Concentration check when he casts defensively. Now, the players in my group have learned the way to do it right. They've got their act pretty down pat when it comes to big bad mages: one guy hangs back with a ranged attack (preferably touch-based like a spell or a vial of acid) and gets ready to disrupt the wiz's spellcasting, while others charge forward to grapple him. A grappled wizard is a dead wizard, and wizards aren't great at avoiding touch attacks or winning grapple checks. Of course, the obvious thing to do is have some bodyguards to run interference, but they often just don't do the job they're supposed to do. With the sheer number of players I have, at least a few people beat the bodyguards' initiative, and they just run right past. Even if the bodyguards go first and/or have combat reflexes, a bodyguard generally only intercepts one character (one player basically just maneuvers so that the bodyguards have to leave an opening to intercept them). I use flight at times to eliminate the grappling problem, but that doesn't eliminate the ranged disruption problem, especially if it's a touch attack that's targeting them. I'm not really complaining that there's nothing that the mage can do, but rather I'm just looking to hear other folks' notes on the subject. I don't want to keep repeating the same counter-tactics if there are fresh ones out there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you DM's deal with "Dogpile on the evil wizard" tactics?
Top