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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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<blockquote data-quote="kamosa" data-source="post: 1510560" data-attributes="member: 1037"><p>The Bluff check is your friend. </p><p></p><p>GM: He's making a motion to cast a spell. </p><p></p><p>Player: I disrupt him.</p><p></p><p>GM: Ok, now he is really casting the spell.</p><p></p><p>OR</p><p></p><p>GM: You see a man in robes getting ready to cast a spell.</p><p></p><p>Player: I run over and grapple him.</p><p></p><p>GM: Ok the monk in robes turns and kicks your.....</p><p></p><p>Deception is your friend.</p><p></p><p>Also, spells that make it hard to see the wizard can prevent the party from distrupting the wizard. Spells like darkness and obscuring mist can make nice sight barriers for the wizard. </p><p></p><p>If the players are being real dorks about the tactic, you can turn the tables on them by having more than one mage and having the secondary mages doink the disrupters while the main mage kicks it at the party.</p><p></p><p>Monks also make good disrupters. Have them tumble thru combat and engauge the casters in hand to hand before the BBEG mage reveals himself.</p><p></p><p>Mages and beholders working together is always just a bit nasty...</p><p></p><p>There are lots of ways to disrupt this tactic. The real question is why would you want to distrupt this tactic. I mean seriously. The party has an active way of combating a powerful foe. Why rain on their parade and take away their victory. It isn't you vs them in a battle for cleverness. If you have to do back flips to make a mage survive, why not just run something else that doesn't have the mages downfalls but is still nasty (like a dragon or fiend). </p><p></p><p>As the GM you can always win. That doesn't mean it's fun for the players.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1510560, member: 1037"] The Bluff check is your friend. GM: He's making a motion to cast a spell. Player: I disrupt him. GM: Ok, now he is really casting the spell. OR GM: You see a man in robes getting ready to cast a spell. Player: I run over and grapple him. GM: Ok the monk in robes turns and kicks your..... Deception is your friend. Also, spells that make it hard to see the wizard can prevent the party from distrupting the wizard. Spells like darkness and obscuring mist can make nice sight barriers for the wizard. If the players are being real dorks about the tactic, you can turn the tables on them by having more than one mage and having the secondary mages doink the disrupters while the main mage kicks it at the party. Monks also make good disrupters. Have them tumble thru combat and engauge the casters in hand to hand before the BBEG mage reveals himself. Mages and beholders working together is always just a bit nasty... There are lots of ways to disrupt this tactic. The real question is why would you want to distrupt this tactic. I mean seriously. The party has an active way of combating a powerful foe. Why rain on their parade and take away their victory. It isn't you vs them in a battle for cleverness. If you have to do back flips to make a mage survive, why not just run something else that doesn't have the mages downfalls but is still nasty (like a dragon or fiend). As the GM you can always win. That doesn't mean it's fun for the players. [/QUOTE]
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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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