Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How do you DM's deal with "Dogpile on the evil wizard" tactics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1511171" data-attributes="member: 14214"><p>There's a lot you can do to make tackling a mage a unique experience every time. If your party has developed a single tactic for dealing with mages, that just indicates your mages come from the same mold.</p><p></p><p>Break that mold. Design a mage specifically for grappling. If you focus that mage on grappling, he'll handle it quite well - especially with a little warning to buff up, he can probably out grapple anyone in the party ('cept maybe at lower levels)</p><p></p><p>Focus the magi in your games away from what you've used as a mold. Pick specific concepts like grappler, tripper, melee expert, ranged expert, etc. You'll start finding concepts that neatly defeat the 'charge' en masse tactic.</p><p></p><p>From the sounds of it, you have more than a few players - ever consider tossing in additional mages? Extra help from unexpected directions...</p><p></p><p>For that matter simulacrum is a high level spell, but a simply wax sculpture of a mage can ofter decoy quite successfully - especially when combined with any of the phantasm, illusion spells.</p><p></p><p>Heh - make 20 such statues, use mirror image and illusions. Slice and dice the party into ribbons as they go charging about trying to pick a target <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Best chances of avoiding a grapple in order: no be there, gain super bonuses, and inflict super penalties to them like mad. Size bonuses, oiled skin, multiple arms, summoned monsters, etc.</p><p></p><p>Be wary of magic items on the wizard(s) and guard(s) - your party will get those. Use one time items (lots cheaper to make anyway), and hand out a few to the guards... a potion of grease to each of 10 guards - someone is going to beat the players, and grease is a wonderful obstacle to charging foes. Tentacle spells, etc. also help. An illusion of a solid floor covering your bath pool filled with acid is just plain mean to place between you and those charging grapplers. Provide all of your guards with one-time use, 10 minute levitate devices to stand on the illusion with... Presto, no more grappling.</p><p></p><p>Just change your mage mold. You'll shock those players into incoherency.</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1511171, member: 14214"] There's a lot you can do to make tackling a mage a unique experience every time. If your party has developed a single tactic for dealing with mages, that just indicates your mages come from the same mold. Break that mold. Design a mage specifically for grappling. If you focus that mage on grappling, he'll handle it quite well - especially with a little warning to buff up, he can probably out grapple anyone in the party ('cept maybe at lower levels) Focus the magi in your games away from what you've used as a mold. Pick specific concepts like grappler, tripper, melee expert, ranged expert, etc. You'll start finding concepts that neatly defeat the 'charge' en masse tactic. From the sounds of it, you have more than a few players - ever consider tossing in additional mages? Extra help from unexpected directions... For that matter simulacrum is a high level spell, but a simply wax sculpture of a mage can ofter decoy quite successfully - especially when combined with any of the phantasm, illusion spells. Heh - make 20 such statues, use mirror image and illusions. Slice and dice the party into ribbons as they go charging about trying to pick a target :) Best chances of avoiding a grapple in order: no be there, gain super bonuses, and inflict super penalties to them like mad. Size bonuses, oiled skin, multiple arms, summoned monsters, etc. Be wary of magic items on the wizard(s) and guard(s) - your party will get those. Use one time items (lots cheaper to make anyway), and hand out a few to the guards... a potion of grease to each of 10 guards - someone is going to beat the players, and grease is a wonderful obstacle to charging foes. Tentacle spells, etc. also help. An illusion of a solid floor covering your bath pool filled with acid is just plain mean to place between you and those charging grapplers. Provide all of your guards with one-time use, 10 minute levitate devices to stand on the illusion with... Presto, no more grappling. Just change your mage mold. You'll shock those players into incoherency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you DM's deal with "Dogpile on the evil wizard" tactics?
Top