Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How do you DM's deal with "Dogpile on the evil wizard" tactics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 1511507" data-attributes="member: 16586"><p>These areas have been touched on, but I thought a throw a few coppers onto the pile.</p><p></p><p>1. Introduce other significant threats: If I've learned anything about spellcasting opponents lately it's that on their own a limited number of significant oponents can not hold their own against PCs. If your PCs are grappling the spellcasters, they should be dealing with Joe Bob NPC's greatsword at their backs.</p><p></p><p>2. Where are their weapons? If their warrior types are grappling their weapons are not on hand to deal with other threats. A weapon is either on the ground or in a scabbard when you're grappling, unless they're wielding a light weapon. This is a danger, unless you're dealing with monks, if combined with option 1.</p><p></p><p>3. What's Good for the Goose is Good for the Gander: What do they do to protect their casters from grapples? Throw a modley of evil monks and grappling specialists their way and see how their casters deal. I'd use this is a baseline measure for how your NPCs proceed to protect themselves.</p><p></p><p>4. Try Not To Be A Real Bastard: In the experience that I've had Grappling is effective for a reason... It's a balancing factor between spell casting types and fighting types at higher levels. Besides at the end of the day, it's about challenging your players without trouncing them.</p></blockquote><p></p>
[QUOTE="Campbell, post: 1511507, member: 16586"] These areas have been touched on, but I thought a throw a few coppers onto the pile. 1. Introduce other significant threats: If I've learned anything about spellcasting opponents lately it's that on their own a limited number of significant oponents can not hold their own against PCs. If your PCs are grappling the spellcasters, they should be dealing with Joe Bob NPC's greatsword at their backs. 2. Where are their weapons? If their warrior types are grappling their weapons are not on hand to deal with other threats. A weapon is either on the ground or in a scabbard when you're grappling, unless they're wielding a light weapon. This is a danger, unless you're dealing with monks, if combined with option 1. 3. What's Good for the Goose is Good for the Gander: What do they do to protect their casters from grapples? Throw a modley of evil monks and grappling specialists their way and see how their casters deal. I'd use this is a baseline measure for how your NPCs proceed to protect themselves. 4. Try Not To Be A Real Bastard: In the experience that I've had Grappling is effective for a reason... It's a balancing factor between spell casting types and fighting types at higher levels. Besides at the end of the day, it's about challenging your players without trouncing them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you DM's deal with "Dogpile on the evil wizard" tactics?
Top