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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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<blockquote data-quote="Felon" data-source="post: 1512092" data-attributes="member: 8158"><p>Lots of great ideas shared here. Most notably, I now know that D-door has no somatic components. Of course, there's still a Concentration check necessary, but nonetheless that's fairly spiffy. As is Blindness and Otto's Irresistable Dance--although in the latter case I can just imagine my players arguing that the grappler tangos the wizard to death. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I might've missed someone already pointing this out, but the 3.5e rules on AoO's make it clear that "moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent." Of course, you still paint an effective tactic if the bodyguards have enough reach. Each one gets an attack that way. </p><p></p><p>...but then there's all that gosh-darn tumbling. :\ </p><p></p><p></p><p></p><p>Well, that's also a popular tactic,, and one with no save if the players use it right. Even a wand needs a spoken command to activate it. Silent spells give a wizard recourse, but that gets stale after a while. While we're on a related topic, does anyone have some thoughts to share on how they deal with <em>silence</em> spells gone rampant?</p></blockquote><p></p>
[QUOTE="Felon, post: 1512092, member: 8158"] Lots of great ideas shared here. Most notably, I now know that D-door has no somatic components. Of course, there's still a Concentration check necessary, but nonetheless that's fairly spiffy. As is Blindness and Otto's Irresistable Dance--although in the latter case I can just imagine my players arguing that the grappler tangos the wizard to death. :) I might've missed someone already pointing this out, but the 3.5e rules on AoO's make it clear that "moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent." Of course, you still paint an effective tactic if the bodyguards have enough reach. Each one gets an attack that way. ...but then there's all that gosh-darn tumbling. :\ Well, that's also a popular tactic,, and one with no save if the players use it right. Even a wand needs a spoken command to activate it. Silent spells give a wizard recourse, but that gets stale after a while. While we're on a related topic, does anyone have some thoughts to share on how they deal with [I]silence[/I] spells gone rampant? [/QUOTE]
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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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