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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1512351" data-attributes="member: 3146"><p>I don't know. At low to mid levels, a good charge+power attack can often put the wizard on the defensive immediately and a chage+power attack+smite can often take him down. When wizards get enough hit points that they can live, even when face to face with a fighter type, then grappling becomes one of the better tactics. But, even then, it has significant drawbacks against any foe with minions.</p><p></p><p>Stunning Fist is often a better option.</p><p></p><p></p><p></p><p>Not really. There are other good things for fighter types to do to wizards. Hit the wizard with a silenced net and he's nearly as SOL as if he were in a grapple. Carry a silence spell and trip the wizard and he's in a bad situation too.</p><p></p><p></p><p></p><p>They're still limited to verbal only (either naturally or because of metamagic feats) spells in a grapple. That tends to ruin most wizards' days. However, it's not as bad as silence in many cases.</p><p></p><p></p><p></p><p>Manyshot makes that hurt a lot less.</p><p></p><p> </p><p></p><p>Probably true but remember that all wizards don't fear melee combat; some are built for it.</p><p></p><p></p><p></p><p>Exactly. There are a variety of ways to deal with wizards. Often spending the effort to make them invulnerable to one will leave them with less resources to counter other methods. A wizard focussed on verbal only spells and stilled spells so that he fears grapples less will be more vulnerable if he's tagged with a silenced net or tanglefoot bag. The wizard who doesn't fear grappling because he's got a ring of free action and consequently hangs out within melee range of the PCs is likely to get tripped and stuck in a silence spell. The wizard who's got a rod of silent spell to deal with that contingency probably doesn't have as good a cloak of resistance. And that will hurt him when a monk tumbles up next to him and slaps him with a stunning fist or quivering palm.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1512351, member: 3146"] I don't know. At low to mid levels, a good charge+power attack can often put the wizard on the defensive immediately and a chage+power attack+smite can often take him down. When wizards get enough hit points that they can live, even when face to face with a fighter type, then grappling becomes one of the better tactics. But, even then, it has significant drawbacks against any foe with minions. Stunning Fist is often a better option. Not really. There are other good things for fighter types to do to wizards. Hit the wizard with a silenced net and he's nearly as SOL as if he were in a grapple. Carry a silence spell and trip the wizard and he's in a bad situation too. They're still limited to verbal only (either naturally or because of metamagic feats) spells in a grapple. That tends to ruin most wizards' days. However, it's not as bad as silence in many cases. Manyshot makes that hurt a lot less. Probably true but remember that all wizards don't fear melee combat; some are built for it. Exactly. There are a variety of ways to deal with wizards. Often spending the effort to make them invulnerable to one will leave them with less resources to counter other methods. A wizard focussed on verbal only spells and stilled spells so that he fears grapples less will be more vulnerable if he's tagged with a silenced net or tanglefoot bag. The wizard who doesn't fear grappling because he's got a ring of free action and consequently hangs out within melee range of the PCs is likely to get tripped and stuck in a silence spell. The wizard who's got a rod of silent spell to deal with that contingency probably doesn't have as good a cloak of resistance. And that will hurt him when a monk tumbles up next to him and slaps him with a stunning fist or quivering palm. [/QUOTE]
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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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