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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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<blockquote data-quote="ShinHakkaider" data-source="post: 1513353" data-attributes="member: 9213"><p>In my games most mages, especially those trained at a guild or school, have either confered with or has been taught by someone who's been in an actual combat situation. About 70% of the Wizards in my games are tend to be researchers / scholars the rest are "adventurers" or "out in the feild". These wizards who are "out in the feild" live by several very simpe credos, one of which is IF THEY ARE CLOSE ENOUGH TO TOUCH YOU, THEN THEY ARE TOO CLOSE. </p><p></p><p>It's a credo that to most spellcasters is common sense. Ranged disrupters (people who hang back in order to disrupt spells) are par for the course just like an enemy spell caster who waits to cast a counterspell. Pretty much if my PC's are facing a spell caster, especially a mid or high level wizard, they know that all bets are off and any canned tactics may have to be tossed out of the window. They are facing someone who is probably 1) smarter than they are 2) prepared for their approach 3) has minions to delay or thwart them. Not to mention if they are invading the wizards lair the fact that s/he will have home court advantage. </p><p></p><p>Planned tactics I tend to disrupt, because personally I hate canned approaches especially from PC's. It makes them think that I'm predictable and lulls them into a false rense of security. However the real fun is when the PC's are challenged and pressed into thinking on their feet. Everytime they've done this they've surprised me with their creativity and flexability and have created a session worth remembering. I never penalize my player's for getting creative, especially if they are playing in the moment and not trying to meta game. </p><p></p><p>If they are fighting some spell casting shmuck as part of a minor encounter then I may let the cheeze tactics slide. If they are going up against a major NPC, especially one who is aware of their presence then I'm sorry, no easy victory, no cheesey victory for the PC's.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 1513353, member: 9213"] In my games most mages, especially those trained at a guild or school, have either confered with or has been taught by someone who's been in an actual combat situation. About 70% of the Wizards in my games are tend to be researchers / scholars the rest are "adventurers" or "out in the feild". These wizards who are "out in the feild" live by several very simpe credos, one of which is IF THEY ARE CLOSE ENOUGH TO TOUCH YOU, THEN THEY ARE TOO CLOSE. It's a credo that to most spellcasters is common sense. Ranged disrupters (people who hang back in order to disrupt spells) are par for the course just like an enemy spell caster who waits to cast a counterspell. Pretty much if my PC's are facing a spell caster, especially a mid or high level wizard, they know that all bets are off and any canned tactics may have to be tossed out of the window. They are facing someone who is probably 1) smarter than they are 2) prepared for their approach 3) has minions to delay or thwart them. Not to mention if they are invading the wizards lair the fact that s/he will have home court advantage. Planned tactics I tend to disrupt, because personally I hate canned approaches especially from PC's. It makes them think that I'm predictable and lulls them into a false rense of security. However the real fun is when the PC's are challenged and pressed into thinking on their feet. Everytime they've done this they've surprised me with their creativity and flexability and have created a session worth remembering. I never penalize my player's for getting creative, especially if they are playing in the moment and not trying to meta game. If they are fighting some spell casting shmuck as part of a minor encounter then I may let the cheeze tactics slide. If they are going up against a major NPC, especially one who is aware of their presence then I'm sorry, no easy victory, no cheesey victory for the PC's. [/QUOTE]
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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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