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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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<blockquote data-quote="Squire James" data-source="post: 1513457" data-attributes="member: 548"><p>It is reasonable to assume that every wizard worth his salt knows about multiple-grapple tactics and will take steps to prevent them. The key to making the game interesting is to vary the methods, so the BBEG isn't becoming as repetitive as you claim the PC's are.</p><p></p><p>A few ideas, in order of increasing difficulty:</p><p></p><p>Wizard #1 has spent a considerable amount of wealth on a cadre of bodyguards trained specifically to intercept would-be grapplers. Because he spent a lot of his money like that, he has fewer magic items to fall back on.</p><p></p><p>Wizard #2 is a chaotic type that dislikes people. He has, however, mind-controlled some trolls to do basically the same sorts of things as Wiz #1. However, trolls are stupid and won't do their job as well. Dispelling the mind control can have some nasty side-effects as well.</p><p></p><p>Wizard #3 has researched a Repulsion spell that actually repels people. An instant spell that Bull Rushes everyone within 10 feet away from the caster at Strength 30 (or Str 10 + 2x caster level, capped at 40), or something like that. The PC's might gain use of this spell, so make it high enough level (I would consider my sample spell 5th level). That and the regular Repulsion spell might do the trick.</p><p></p><p>Wizard #4 uses illusion magic to make potential grapplers confused regarding which copy of the wizard he should be grappling. He has some Silent Spell versions prepared for wise-acres trying to Silence their way to a win. A particularly smart specimen might even make illusions of Wiz #1's guards, and a REALLY well-prepared one who has heard of the defeats of the other 3 wizards will have real trolls like Wiz #2 concealed by illusion to look like #1's guards!</p></blockquote><p></p>
[QUOTE="Squire James, post: 1513457, member: 548"] It is reasonable to assume that every wizard worth his salt knows about multiple-grapple tactics and will take steps to prevent them. The key to making the game interesting is to vary the methods, so the BBEG isn't becoming as repetitive as you claim the PC's are. A few ideas, in order of increasing difficulty: Wizard #1 has spent a considerable amount of wealth on a cadre of bodyguards trained specifically to intercept would-be grapplers. Because he spent a lot of his money like that, he has fewer magic items to fall back on. Wizard #2 is a chaotic type that dislikes people. He has, however, mind-controlled some trolls to do basically the same sorts of things as Wiz #1. However, trolls are stupid and won't do their job as well. Dispelling the mind control can have some nasty side-effects as well. Wizard #3 has researched a Repulsion spell that actually repels people. An instant spell that Bull Rushes everyone within 10 feet away from the caster at Strength 30 (or Str 10 + 2x caster level, capped at 40), or something like that. The PC's might gain use of this spell, so make it high enough level (I would consider my sample spell 5th level). That and the regular Repulsion spell might do the trick. Wizard #4 uses illusion magic to make potential grapplers confused regarding which copy of the wizard he should be grappling. He has some Silent Spell versions prepared for wise-acres trying to Silence their way to a win. A particularly smart specimen might even make illusions of Wiz #1's guards, and a REALLY well-prepared one who has heard of the defeats of the other 3 wizards will have real trolls like Wiz #2 concealed by illusion to look like #1's guards! [/QUOTE]
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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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