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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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<blockquote data-quote="cdsaint" data-source="post: 1519939" data-attributes="member: 1617"><p>Thanks Felon, I checked the rules and you are correct that you only get one AOO that is movement related. We're still finding 3.5 rules we aren't familiar with, so no big surprise there. It wasn't that long ago I had to tell my players that they could get more than one AOO per opponent. </p><p></p><p> I may have to house rule on that, I'll see how it plays out first. I have a spring attacking, spiked chain wielding madman as a PC in the campaign, and have seen several instances of him moving into, out of, back into, and back out of threatened areas of an NPC. Maybe one AOO per trip through the area threatened. It seems kind of strange that you can attack an archer every time he fires, but only get one AOO for someone who spends 20' or more movement traipsing around in your threatened zone.</p><p></p><p> As far as tumbling goes, 3 of 7 PC's in the group have tumble, but so far it hasn't posed any real problems. I usually try to set up a situation just barely on the hopeless side for the PC's. I'm confident in their ability to come up with a slew of tactics and ideas I never considered and to get out of trouble, often winning handily. I'm always tickled though if some enemies manage to escape, because then they get to learn lessons, and they'll be tougher to fight next time.</p><p></p><p> I'm not sure what all to do about the silence problem. Meepo (1/2 white dragon kobold wiz8) always has a few potions (invisibility, spider climb, cure serious wounds) on him. He does have the silent and still spell feats, just didn't have any prepped for that first combat. He may actually go overboard next time and prepare most of his spells silent, and a few stilled. The worst thing (for the PC's anyway) is that Meepo will have to report to daddy (the white dragon) about barely escaping with his life, and about the group that killed several of his less powerful half brothers and sisters. So Daddy will start spreading the word, causing any tactics the party used to become common knowlege.</p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="cdsaint, post: 1519939, member: 1617"] Thanks Felon, I checked the rules and you are correct that you only get one AOO that is movement related. We're still finding 3.5 rules we aren't familiar with, so no big surprise there. It wasn't that long ago I had to tell my players that they could get more than one AOO per opponent. I may have to house rule on that, I'll see how it plays out first. I have a spring attacking, spiked chain wielding madman as a PC in the campaign, and have seen several instances of him moving into, out of, back into, and back out of threatened areas of an NPC. Maybe one AOO per trip through the area threatened. It seems kind of strange that you can attack an archer every time he fires, but only get one AOO for someone who spends 20' or more movement traipsing around in your threatened zone. As far as tumbling goes, 3 of 7 PC's in the group have tumble, but so far it hasn't posed any real problems. I usually try to set up a situation just barely on the hopeless side for the PC's. I'm confident in their ability to come up with a slew of tactics and ideas I never considered and to get out of trouble, often winning handily. I'm always tickled though if some enemies manage to escape, because then they get to learn lessons, and they'll be tougher to fight next time. I'm not sure what all to do about the silence problem. Meepo (1/2 white dragon kobold wiz8) always has a few potions (invisibility, spider climb, cure serious wounds) on him. He does have the silent and still spell feats, just didn't have any prepped for that first combat. He may actually go overboard next time and prepare most of his spells silent, and a few stilled. The worst thing (for the PC's anyway) is that Meepo will have to report to daddy (the white dragon) about barely escaping with his life, and about the group that killed several of his less powerful half brothers and sisters. So Daddy will start spreading the word, causing any tactics the party used to become common knowlege. Chris [/QUOTE]
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How do you DM's deal with "Dogpile on the evil wizard" tactics?
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