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How do you do a siege in 5e?
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<blockquote data-quote="Shades of Eternity" data-source="post: 8202399" data-attributes="member: 10869"><p>okay here's a rough draft of ideas and how it should go:</p><p> </p><p> The siege game plan.</p><p> </p><p> Overall: the trick is to fend off waves of mind-controlled Trollitariots, their pencil pusher handlers, and avoid a certain large boreal tiger.</p><p> </p><p> special properties</p><p> Since they did a skill montage they can setup 1d3 home alone traps in the area if they can rationalize them. (not sure 0)</p><p> Party controls allies for this scenario and can roll initiative. However, if they get spooked (hurt or mind games and a wis dc 12, they act as a fear spell has been cast on them. This might mean they undo some of the fortifications.</p><p> Every round spent outside, the user must make an extreme weather con save or suffer from exhaustion.</p><p> </p><p> Scenario 1 </p><p> location diner</p><p> there are no cameras on the diner (as specified by the skill montage)</p><p> they successfully fortified the place with wood and the chairs of the diner.</p><p> however, this has reduced their vision significantly.</p><p> each wall can be hit about 4 times before it falls.</p><p> at two hits, it no longer provides a breaking of the line of sight.</p><p> at four hits, the wall is gone and now the entire place is facing the extreme cold.</p><p> </p><p> the encounter itself will make it about halfway between a medium and a hard encounter.</p><p> </p><p> Between scenarios:</p><p> give the option to refortify or run </p><p> either will be a skill challenge.</p><p> </p><p> the run </p><p> (using chase montage)</p><p> Success: means they got to the coin off.</p><p> Failure: means they got waylayed in the streets/outside </p><p> If they roll a 1, the Boreal tiger is attracted to the area. It will try to eat the giant goat over any other targets, but will respond aggressively to the party if they get in the way.</p><p> </p><p> if fortified</p><p> Success: </p><p> can do one of the following</p><p> Means they can repair a wall back to full.</p><p> setup a trap </p><p> prepare to bug out. (next time they need to run, the first two rolls get adv).</p><p> </p><p> Scenario 2.</p><p> pet dire wolf pack, some mind-controlled trollitariots, and at least one pencil pusher handler.</p><p> the location will be varied on their decision during between scenerios.</p><p></p><p>Scenerio 3.</p><p>This is when the pencil pushers quite messing around and bring out the big guns </p><p></p><p>probably a hard encounter, but not sure how bad it would be since they were already beat up for two rounds.</p><p></p><p>*************************</p><p>how's that?</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 8202399, member: 10869"] okay here's a rough draft of ideas and how it should go: The siege game plan. Overall: the trick is to fend off waves of mind-controlled Trollitariots, their pencil pusher handlers, and avoid a certain large boreal tiger. special properties Since they did a skill montage they can setup 1d3 home alone traps in the area if they can rationalize them. (not sure 0) Party controls allies for this scenario and can roll initiative. However, if they get spooked (hurt or mind games and a wis dc 12, they act as a fear spell has been cast on them. This might mean they undo some of the fortifications. Every round spent outside, the user must make an extreme weather con save or suffer from exhaustion. Scenario 1 location diner there are no cameras on the diner (as specified by the skill montage) they successfully fortified the place with wood and the chairs of the diner. however, this has reduced their vision significantly. each wall can be hit about 4 times before it falls. at two hits, it no longer provides a breaking of the line of sight. at four hits, the wall is gone and now the entire place is facing the extreme cold. the encounter itself will make it about halfway between a medium and a hard encounter. Between scenarios: give the option to refortify or run either will be a skill challenge. the run (using chase montage) Success: means they got to the coin off. Failure: means they got waylayed in the streets/outside If they roll a 1, the Boreal tiger is attracted to the area. It will try to eat the giant goat over any other targets, but will respond aggressively to the party if they get in the way. if fortified Success: can do one of the following Means they can repair a wall back to full. setup a trap prepare to bug out. (next time they need to run, the first two rolls get adv). Scenario 2. pet dire wolf pack, some mind-controlled trollitariots, and at least one pencil pusher handler. the location will be varied on their decision during between scenerios. Scenerio 3. This is when the pencil pushers quite messing around and bring out the big guns probably a hard encounter, but not sure how bad it would be since they were already beat up for two rounds. ************************* how's that? [/QUOTE]
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