Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you do Bastions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 9546666" data-attributes="member: 1125"><p>How would you do Bastions?</p><p></p><p><strong>What are your underlying assumptions of what they should do?</strong></p><p>PCs get to design the Bastion within the setting framework set by the DM, primarily freeform narrative unless Players want to go big on details. Mapping optional, NPCs should have names and motivations</p><p></p><p><strong>Would it be an individual or group location and why?</strong></p><p>I tend to plot things out in square mile areas (using five 120acre hydes within a square mile) so there might be a Village, a Keep, a Temple Area, a 100 acre wood and an Owlbears lair.</p><p></p><p>Bastions will be one of those Hydes with PCs expected to place their personal bits within the same vicinity (not necessarily the same building, but close enough to walk)</p><p></p><p><strong>How do you use it to drive stories?</strong></p><p>Primarily downtown but also a site for Social encounters especially if the PCs become influential due to their actions. It should get some degree of immunity from GM fiat and destruction, but random events including intrigue, betrayals, attacks and losses are fair game.</p><p>Naturally random events might spin out into adventures if the PCs choose to respond</p><p></p><p><strong>What should it do?</strong></p><p>Be the homebase and site of NPC relationships and entanglements</p><p></p><p>oh and the rules need to add an Embassy Structure for diplomatic actions</p><p></p><p><strong>Should they be portable</strong></p><p>Ship, Wagon and Camp based Bastions ought to be a thing. My character spent years as part of a travelling Circus Troupe, with everything (including my alchemy lab) carried on wagons</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9546666, member: 1125"] How would you do Bastions? [B]What are your underlying assumptions of what they should do?[/B] PCs get to design the Bastion within the setting framework set by the DM, primarily freeform narrative unless Players want to go big on details. Mapping optional, NPCs should have names and motivations [B]Would it be an individual or group location and why?[/B] I tend to plot things out in square mile areas (using five 120acre hydes within a square mile) so there might be a Village, a Keep, a Temple Area, a 100 acre wood and an Owlbears lair. Bastions will be one of those Hydes with PCs expected to place their personal bits within the same vicinity (not necessarily the same building, but close enough to walk) [B]How do you use it to drive stories?[/B] Primarily downtown but also a site for Social encounters especially if the PCs become influential due to their actions. It should get some degree of immunity from GM fiat and destruction, but random events including intrigue, betrayals, attacks and losses are fair game. Naturally random events might spin out into adventures if the PCs choose to respond [B]What should it do?[/B] Be the homebase and site of NPC relationships and entanglements oh and the rules need to add an Embassy Structure for diplomatic actions [B]Should they be portable[/B] Ship, Wagon and Camp based Bastions ought to be a thing. My character spent years as part of a travelling Circus Troupe, with everything (including my alchemy lab) carried on wagons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you do Bastions?
Top