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How do you do Bastions?
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<blockquote data-quote="Arilyn" data-source="post: 9552840" data-attributes="member: 6816042"><p>Good reasons, ridiculous reasons or no reasons at all, the facilities will come back. The bastion system is very abstract, designed to run in the background with a few dice rolls and no GM input at all. Yes, players can add all the rpg elements they want, but as written, this has zero input on the event rolls. The facilities come from a curated list at predetermined levels. My special pub is pretty much the same as your special pub, just a different potion on tap. I can have a theatre in the middle of Waterdeep or a frontier fort and the event table is the same, (prompting me to ask why are the Waterdeep authorities allowing attacks in the middle of the city?) No GM input means no curated list.</p><p></p><p>I think that this is why it's being tinkered with. It's too barebones and, in my opinion, does not integrate smoothly with the fantasy world or player characters' lives.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9552840, member: 6816042"] Good reasons, ridiculous reasons or no reasons at all, the facilities will come back. The bastion system is very abstract, designed to run in the background with a few dice rolls and no GM input at all. Yes, players can add all the rpg elements they want, but as written, this has zero input on the event rolls. The facilities come from a curated list at predetermined levels. My special pub is pretty much the same as your special pub, just a different potion on tap. I can have a theatre in the middle of Waterdeep or a frontier fort and the event table is the same, (prompting me to ask why are the Waterdeep authorities allowing attacks in the middle of the city?) No GM input means no curated list. I think that this is why it's being tinkered with. It's too barebones and, in my opinion, does not integrate smoothly with the fantasy world or player characters' lives. [/QUOTE]
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