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How do you do horror when running D&D?
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<blockquote data-quote="Rechan" data-source="post: 7889107" data-attributes="member: 54846"><p>This isn’t how to run a spooky game but how to do so with the D20 system itself.</p><p></p><p>Edit: <strong>I do not need tips on how to run a horror game, I am struggling with the rules getting in the way.</strong></p><p></p><p>I want to run a horror campaign, and I feel like D&D is my only Real option because finding players for any other system is Tough. And horror is a small genre so I need all the chances I can.</p><p></p><p>But I feel that D&D is a poor system for horror because characters are so powerful. Even 1st level PCs have a lot of strength on their side, with spells and damage that can put a hurt on what they’re dealing with. Part of horror is feeling like you are at incredible risk, that you don’t have much of a chance of survival, but characters are hard to kill, and I think I’d be. To kill someone to demonstrate that fighting is risky as hell. It is the difference between dropping Joe Schmo into a horror movie vs trained soldiers. And then there s magic. Undead are just no as scary if you have a cleric, etc.</p><p></p><p>Also some mechanics feel clunky. The grapple rules for instance.</p></blockquote><p></p>
[QUOTE="Rechan, post: 7889107, member: 54846"] This isn’t how to run a spooky game but how to do so with the D20 system itself. Edit: [b]I do not need tips on how to run a horror game, I am struggling with the rules getting in the way.[/b] I want to run a horror campaign, and I feel like D&D is my only Real option because finding players for any other system is Tough. And horror is a small genre so I need all the chances I can. But I feel that D&D is a poor system for horror because characters are so powerful. Even 1st level PCs have a lot of strength on their side, with spells and damage that can put a hurt on what they’re dealing with. Part of horror is feeling like you are at incredible risk, that you don’t have much of a chance of survival, but characters are hard to kill, and I think I’d be. To kill someone to demonstrate that fighting is risky as hell. It is the difference between dropping Joe Schmo into a horror movie vs trained soldiers. And then there s magic. Undead are just no as scary if you have a cleric, etc. Also some mechanics feel clunky. The grapple rules for instance. [/QUOTE]
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