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How do you do horror when running D&D?
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<blockquote data-quote="Quickleaf" data-source="post: 7889124" data-attributes="member: 20323"><p>I think it depends on the genre of horror. Gothic horror and Body horror are definitely possible, for instance.</p><p></p><p>The only horror genre I think is terribly ill-suited to D&D is Cosmic horror, just because the genre assumptions (humans as inconsequential) are at odds with the zero-to-hero of D&D.</p><p></p><p>It sounds like for you a horror game should inspire an enjoyable sense of anxiety in the players that their PCs are going to die. In that case, I think your move is easy: Design really hard asymmetric encounters & use nasty monsters like shadows which circumvent HP or boneclaws which lurk in the darkness and can kill on an ambush.</p><p></p><p>EDIT: Just remembered, I once incorporated a version of the Jenga tower (as used in the Dread RPG) in a one-shot 5e Halloween game, and it worked great to build suspense. Basically any time a player said "I open" or "I check it out" or "I explore", and so forth, I had them draw from the tower. If they drew without incident, then they found a clue. If the tower wobbled but stayed intact, I introduced ominous foreshadowing. And if the tower collapsed, then I sprung the monster on them.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7889124, member: 20323"] I think it depends on the genre of horror. Gothic horror and Body horror are definitely possible, for instance. The only horror genre I think is terribly ill-suited to D&D is Cosmic horror, just because the genre assumptions (humans as inconsequential) are at odds with the zero-to-hero of D&D. It sounds like for you a horror game should inspire an enjoyable sense of anxiety in the players that their PCs are going to die. In that case, I think your move is easy: Design really hard asymmetric encounters & use nasty monsters like shadows which circumvent HP or boneclaws which lurk in the darkness and can kill on an ambush. EDIT: Just remembered, I once incorporated a version of the Jenga tower (as used in the Dread RPG) in a one-shot 5e Halloween game, and it worked great to build suspense. Basically any time a player said "I open" or "I check it out" or "I explore", and so forth, I had them draw from the tower. If they drew without incident, then they found a clue. If the tower wobbled but stayed intact, I introduced ominous foreshadowing. And if the tower collapsed, then I sprung the monster on them. [/QUOTE]
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How do you do horror when running D&D?
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