Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you do horror when running D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="toucanbuzz" data-source="post: 7889293" data-attributes="member: 19270"><p>If we're mixing "horror" and "terror" together with the idea that PCs in 5E aren't really "scared" anymore of monsters, there's a rationale for that. In AD&D, there were monsters that DID terrify players:</p><p></p><ul> <li data-xf-list-type="ul">Vampires and other life-draining undead. You lost levels. 2 per hit for a vampire. You didn't get those back after a good night's rest. Gone forever unless you had access to extremely high level magic, and even then, you were only restored to the starting XP for that level. It was terrorizing to face undead. One hit and you're screwed.</li> <li data-xf-list-type="ul">Illithids (mind flayers). They had a 90% chance to shrug off any spell and could instant-kill you in a round or two with brain-eating attacks, of which they had 4. When they combined a vampire with mind flayer (up to 8 levels lost per attack round), yeah. The baddest worst monster to ever run into.</li> </ul><p>BUT, many players hated it, hated losing levels forever. It was a horrible punishment for some bad luck. To old-school gamers, it was a puzzle in some ways to survive. You needed to stock up on those magic items and effects that made monsters miss, that restored you, and so on. You had an incentive to find a different solution than line up and trade punches. Nowadays, perhaps that's not so. As long as you come out on the positive with hit points, most battles are simply a night's rest from being a faded memory.</p><p></p><p>If I had to make monsters invoke terror, I'd have to go back to making them have permanent consequences or extremely nasty to deal with, not just resistant to stuff but completely immune.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7889293, member: 19270"] If we're mixing "horror" and "terror" together with the idea that PCs in 5E aren't really "scared" anymore of monsters, there's a rationale for that. In AD&D, there were monsters that DID terrify players: [LIST] [*]Vampires and other life-draining undead. You lost levels. 2 per hit for a vampire. You didn't get those back after a good night's rest. Gone forever unless you had access to extremely high level magic, and even then, you were only restored to the starting XP for that level. It was terrorizing to face undead. One hit and you're screwed. [*]Illithids (mind flayers). They had a 90% chance to shrug off any spell and could instant-kill you in a round or two with brain-eating attacks, of which they had 4. When they combined a vampire with mind flayer (up to 8 levels lost per attack round), yeah. The baddest worst monster to ever run into. [/LIST] BUT, many players hated it, hated losing levels forever. It was a horrible punishment for some bad luck. To old-school gamers, it was a puzzle in some ways to survive. You needed to stock up on those magic items and effects that made monsters miss, that restored you, and so on. You had an incentive to find a different solution than line up and trade punches. Nowadays, perhaps that's not so. As long as you come out on the positive with hit points, most battles are simply a night's rest from being a faded memory. If I had to make monsters invoke terror, I'd have to go back to making them have permanent consequences or extremely nasty to deal with, not just resistant to stuff but completely immune. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you do horror when running D&D?
Top