Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you do horror when running D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 7889389" data-attributes="member: 54846"><p>I steer clear of Call of Cthulu becaus the system is built to do things that don't interest me: 1) Everyone will die or go insane, it's inevitable. 2) It's all about sanity and I find mental illness depressing, not scary. 3) It's very INVESTIGATION heavy. While I like the imagery and body horror, Lovecraftian stuff doesn't interest me.</p><p></p><p></p><p></p><p>Okay let me try to be clearer.</p><p></p><p>I. Do. Not. Like. D&D. I loathe it in my soul. However. It is hard to find players willing to play anything else, and it is hard to find a group who wants to play horror. Therefore I feel the options are D&D or not finding a group for months (or, as suggested in other threads I've started asking how to find players for non-D&D rpgs, "Go play D&D until you can convince the people you play with to play another system").</p><p></p><p>If I must play D&D, then I have to find a way to crowbar the game I want into D&D. Were this 3e I'd say "I want to use the d20 system to run horror where everyone is playing weak NPC", but I feel like if I say "d20" that will turn people off because it's "not D&D". If there are not fighters and clerics then it's too far off the reservation for players.</p><p></p><p>I don't <em>want</em> a lot of combat, honestly I don't want the players to fight much. That's sort of the point of this thread, because the standard mindset of a D&D player is "If it's there I can kill it" and generally PCs in D&D will kill it. From my experience, unless something is ridiculously higher level, the PCs can take it out. And the same things just don't work; even if Michael Myers is 10 levels higher and has an Assassinate ability, the players are not going to split up to be picked off one by one and a guy with a knife is simply not menacing to a group of five swordsmen, it's just a hack-a-thon.</p><p></p><p>Let me give you an example. The characters are in a room with a mirror. They can see <em>in the mirror</em> a monster among them, but only in the mirror. A D&D player says "How do I attack it, what's it's AC?" and a player in an RPG where they aren't a hero says "I NEED TO GET OUT OF HERE" because whatever that is they have no idea how to deal with it and they are certain whatever it does will ruin them. D&D gives a ton of tools to deal with it though, so the players think they <em>can</em> deal with it with the tools they have.</p><p></p><p>The focus is <em>avoid, escape, survive</em> not <em>stand and fight</em>. The kind of campaign I'm looking for is very much like the 1e days in that it emphasizes exploration and is dangerous. It'd be about encountering nightmarish sights, then running away from them or finding a story way to win, as opposed to attack and damage.</p><p></p><p>So let me reframe my core question:</p><p></p><p>If I must use D&D because that's what everyone plays, I will to run a game using the D&D ruleset, not a D&D game with horror elements. How can I avoid all those <em>rules</em> and make them feel powerless in a game where they have tons of power?</p></blockquote><p></p>
[QUOTE="Rechan, post: 7889389, member: 54846"] I steer clear of Call of Cthulu becaus the system is built to do things that don't interest me: 1) Everyone will die or go insane, it's inevitable. 2) It's all about sanity and I find mental illness depressing, not scary. 3) It's very INVESTIGATION heavy. While I like the imagery and body horror, Lovecraftian stuff doesn't interest me. Okay let me try to be clearer. I. Do. Not. Like. D&D. I loathe it in my soul. However. It is hard to find players willing to play anything else, and it is hard to find a group who wants to play horror. Therefore I feel the options are D&D or not finding a group for months (or, as suggested in other threads I've started asking how to find players for non-D&D rpgs, "Go play D&D until you can convince the people you play with to play another system"). If I must play D&D, then I have to find a way to crowbar the game I want into D&D. Were this 3e I'd say "I want to use the d20 system to run horror where everyone is playing weak NPC", but I feel like if I say "d20" that will turn people off because it's "not D&D". If there are not fighters and clerics then it's too far off the reservation for players. I don't [I]want[/I] a lot of combat, honestly I don't want the players to fight much. That's sort of the point of this thread, because the standard mindset of a D&D player is "If it's there I can kill it" and generally PCs in D&D will kill it. From my experience, unless something is ridiculously higher level, the PCs can take it out. And the same things just don't work; even if Michael Myers is 10 levels higher and has an Assassinate ability, the players are not going to split up to be picked off one by one and a guy with a knife is simply not menacing to a group of five swordsmen, it's just a hack-a-thon. Let me give you an example. The characters are in a room with a mirror. They can see [I]in the mirror[/I] a monster among them, but only in the mirror. A D&D player says "How do I attack it, what's it's AC?" and a player in an RPG where they aren't a hero says "I NEED TO GET OUT OF HERE" because whatever that is they have no idea how to deal with it and they are certain whatever it does will ruin them. D&D gives a ton of tools to deal with it though, so the players think they [I]can[/I] deal with it with the tools they have. The focus is [I]avoid, escape, survive[/I] not [I]stand and fight[/I]. The kind of campaign I'm looking for is very much like the 1e days in that it emphasizes exploration and is dangerous. It'd be about encountering nightmarish sights, then running away from them or finding a story way to win, as opposed to attack and damage. So let me reframe my core question: If I must use D&D because that's what everyone plays, I will to run a game using the D&D ruleset, not a D&D game with horror elements. How can I avoid all those [I]rules[/I] and make them feel powerless in a game where they have tons of power? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you do horror when running D&D?
Top