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How do you do horror when running D&D?
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<blockquote data-quote="hawkeyefan" data-source="post: 7889404" data-attributes="member: 6785785"><p>A few things to consider:</p><p></p><ul> <li data-xf-list-type="ul">the unknown is where fear comes from; try to use elements that the PCs are unsure of in your game; use unique or unfamiliar monsters, change things they thought they knew, etc.</li> <li data-xf-list-type="ul">you may want to consider using rules that leave PCs a bit more vulnerable- lower HP or make resting less potent- alternatively, grant some monsters the ability to harm the PCs beyond just reducing HP- maybe incorporate a Horror Factor or some kind of Morale or Panic rules</li> <li data-xf-list-type="ul">don’t worry about fair encounters- have some encounters that are beyond the PCs’ ability to deal with through combat; make them unsure that they can win, and they’ll start to consider other avenues</li> <li data-xf-list-type="ul">give the PCs something to lose, something beyond themselves; usually an NPC but it could also be an item or a location- give them connections that matter and that will give them more to lose</li> <li data-xf-list-type="ul">theme and mood are key- I don’t mean play creepy music and that kind of stuff, but tailor the elements of your game to evoke the mood you're going for- be descriptive and use your description to focus on the elements that would be scary or unsettling to the characters</li> </ul></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7889404, member: 6785785"] A few things to consider: [LIST] [*]the unknown is where fear comes from; try to use elements that the PCs are unsure of in your game; use unique or unfamiliar monsters, change things they thought they knew, etc. [*]you may want to consider using rules that leave PCs a bit more vulnerable- lower HP or make resting less potent- alternatively, grant some monsters the ability to harm the PCs beyond just reducing HP- maybe incorporate a Horror Factor or some kind of Morale or Panic rules [*]don’t worry about fair encounters- have some encounters that are beyond the PCs’ ability to deal with through combat; make them unsure that they can win, and they’ll start to consider other avenues [*]give the PCs something to lose, something beyond themselves; usually an NPC but it could also be an item or a location- give them connections that matter and that will give them more to lose [*]theme and mood are key- I don’t mean play creepy music and that kind of stuff, but tailor the elements of your game to evoke the mood you're going for- be descriptive and use your description to focus on the elements that would be scary or unsettling to the characters [/LIST] [/QUOTE]
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