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How do you do horror when running D&D?
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<blockquote data-quote="Coroc" data-source="post: 7889496" data-attributes="member: 6895991"><p>1. With B&G I meant the descriptive part. It is imho not he same if you talk about an axe in a skull but of grey matter splashes, broken teeth and puddles of blood and the still recognizable look of absolute fear in the skulls former owners face.</p><p></p><p>2. agree</p><p></p><p>3. agree but while the players might know anything the characters might know nothing at all especially about the universe and I demand that they act out according to their character knowledge not the players knowledge</p><p></p><p>4. disagree, you got to do it right, then especially converted 2e ravenloft adventures are among the best printed stuff that is around.</p><p></p><p>5. agree</p><p></p><p>6. agree, also use NPCs that have a relation to the PCs as backstory elements and incentives. Also, no werewolf adventure is perfect unless one of the PCs gets infected for real and tries to feast on his comrades.</p><p></p><p>7 Who does that ??? That's so underwhelming, it is like many of the fantasy movies in the last decades which all started in some real world condition, like hero is like you and me and gets somehow dragged into a fantasy realm. That was exciting the first time but it seems to be the standard now although it has a 100 years beard.</p><p>(Compare to GoT, to see how it should be done instead!)</p></blockquote><p></p>
[QUOTE="Coroc, post: 7889496, member: 6895991"] 1. With B&G I meant the descriptive part. It is imho not he same if you talk about an axe in a skull but of grey matter splashes, broken teeth and puddles of blood and the still recognizable look of absolute fear in the skulls former owners face. 2. agree 3. agree but while the players might know anything the characters might know nothing at all especially about the universe and I demand that they act out according to their character knowledge not the players knowledge 4. disagree, you got to do it right, then especially converted 2e ravenloft adventures are among the best printed stuff that is around. 5. agree 6. agree, also use NPCs that have a relation to the PCs as backstory elements and incentives. Also, no werewolf adventure is perfect unless one of the PCs gets infected for real and tries to feast on his comrades. 7 Who does that ??? That's so underwhelming, it is like many of the fantasy movies in the last decades which all started in some real world condition, like hero is like you and me and gets somehow dragged into a fantasy realm. That was exciting the first time but it seems to be the standard now although it has a 100 years beard. (Compare to GoT, to see how it should be done instead!) [/QUOTE]
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