Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you do horror when running D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Coroc" data-source="post: 7889579" data-attributes="member: 6895991"><p>Then you might hit another pillar of D&D (regardless of what issue) which is covered better by other systems: Namely skills.</p><p></p><p>The best system which has skills for all sorts of mundane and not so mundane actions I personally know and love to play atm is DSA (Das schwarze Auge) German originated, The black eye in English.</p><p>They got a check on two to three ability scores for each skill (always three checks but sometimes an attribute is checked 2x) which does not result in only success or failure, but a quality of the outcome. </p><p>Each of these checks can be raised when doing "level up" (it is level less, but you get building points as reward for completing adventures)</p><p>It is also quite class-less, of course there are build-packages e.g. for the dwarven fighter or the human mage, but you could play a baker or a carpenter as well if you wanted to</p><p></p><p></p><p>With D&D otoh you got checks depending on one attribute and eventually proficiency or 2x proficiency in some rare cases. Most characters are not proficient in many skills, and to raise them other than that either requires to raise the corresponding attribute or get the skilled feat or selecting some background.</p><p></p><p>It is in no way granular, some situations where you would check for "selfcontrol" or "act of strength" within DSA are handled via saving throws rather in D&D which is very class-dependant again.</p><p></p><p>So you got the situation of a system designed for combat/magic (which is more versatile than with DSA)</p><p>when you would need a system supporting the roleplaying capabilities (which DSA does perfectly) but with D&D it is hard for the players to raise skills that would support the RP, and D&D skills are not very granular, so you got to substitute a lot, E.g. you make a medicine check to determine for whatever ails another character in D&D, whereas in DSA such a check would be split up into healing lore -wounds/poison/disease/psychic (So four different skills).</p></blockquote><p></p>
[QUOTE="Coroc, post: 7889579, member: 6895991"] Then you might hit another pillar of D&D (regardless of what issue) which is covered better by other systems: Namely skills. The best system which has skills for all sorts of mundane and not so mundane actions I personally know and love to play atm is DSA (Das schwarze Auge) German originated, The black eye in English. They got a check on two to three ability scores for each skill (always three checks but sometimes an attribute is checked 2x) which does not result in only success or failure, but a quality of the outcome. Each of these checks can be raised when doing "level up" (it is level less, but you get building points as reward for completing adventures) It is also quite class-less, of course there are build-packages e.g. for the dwarven fighter or the human mage, but you could play a baker or a carpenter as well if you wanted to With D&D otoh you got checks depending on one attribute and eventually proficiency or 2x proficiency in some rare cases. Most characters are not proficient in many skills, and to raise them other than that either requires to raise the corresponding attribute or get the skilled feat or selecting some background. It is in no way granular, some situations where you would check for "selfcontrol" or "act of strength" within DSA are handled via saving throws rather in D&D which is very class-dependant again. So you got the situation of a system designed for combat/magic (which is more versatile than with DSA) when you would need a system supporting the roleplaying capabilities (which DSA does perfectly) but with D&D it is hard for the players to raise skills that would support the RP, and D&D skills are not very granular, so you got to substitute a lot, E.g. you make a medicine check to determine for whatever ails another character in D&D, whereas in DSA such a check would be split up into healing lore -wounds/poison/disease/psychic (So four different skills). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you do horror when running D&D?
Top