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How do you do horror when running D&D?
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<blockquote data-quote="Imaculata" data-source="post: 7890249" data-attributes="member: 6801286"><p>Can you tell me something about either of these two systems, or both? Have you played a session yet with these systems?</p><p></p><p></p><p></p><p>This is absolutely true. It is all about building up a feeling of dread. There's a big difference between making your players afraid and the thing that they are afraid of. Using deadly monsters only gets you part of the way. The real challenge is building suspense for your players and a story that delivers on that feeling of dread.</p><p></p><p>So in that respect, the numerical side is almost irrelevant. This is why I said that you could use almost any roleplaying system. However, several systems are specifically designed for horror themed campaigns. For example, Call of Cthulhu has a sanity mechanic that adds consequences to characters seeing horrible things. Sanity is almost as important as hitpoints, and a great way to instill fear in your players for things that can't really attack them, such as a room full of corpses or a frightening looking statue.</p><p></p><p>That said, sanity systems can also be ported to 5e if that is the edition you want to play. And there's probably a bunch of other mechanics for horror campaigns that I'm not aware of.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7890249, member: 6801286"] Can you tell me something about either of these two systems, or both? Have you played a session yet with these systems? This is absolutely true. It is all about building up a feeling of dread. There's a big difference between making your players afraid and the thing that they are afraid of. Using deadly monsters only gets you part of the way. The real challenge is building suspense for your players and a story that delivers on that feeling of dread. So in that respect, the numerical side is almost irrelevant. This is why I said that you could use almost any roleplaying system. However, several systems are specifically designed for horror themed campaigns. For example, Call of Cthulhu has a sanity mechanic that adds consequences to characters seeing horrible things. Sanity is almost as important as hitpoints, and a great way to instill fear in your players for things that can't really attack them, such as a room full of corpses or a frightening looking statue. That said, sanity systems can also be ported to 5e if that is the edition you want to play. And there's probably a bunch of other mechanics for horror campaigns that I'm not aware of. [/QUOTE]
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