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General Tabletop Discussion
*Dungeons & Dragons
How do you do horror when running D&D?
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<blockquote data-quote="dave2008" data-source="post: 7890415" data-attributes="member: 83242"><p>[USER=54846]@Rechan[/USER]</p><p>I've given this a little more thought, and here are my suggestions for running the type of game you are looking for (after reading a few of your posts - the OP wasn't clear):</p><ul> <li data-xf-list-type="ul">Keep it low level. I would max out at level 4 (no 3rd level spells) or limit class to 1/2 spell casters max. Whatever it takes to keep them away from fireball, etc. (if you want 3rd and higher spells - make them rituals)</li> <li data-xf-list-type="ul">Don't use XP. Use milestone or mission or survival leveling. (No rewards for killing monsters - just survive baby!)</li> <li data-xf-list-type="ul">Keep the characters at level 1 HP, regardless of their level. Instead of HP at level up, give them Inspiration or Hero points (DMG) for gaining levels. Personally, I would give them I hero point per level instead of the 5+ 1/2 level in the DMG. But that is just me. This is supposed to be for heroic fantasy, but I think it works well for horror, with such weak characters you need a bit of luck to get you through.</li> <li data-xf-list-type="ul">Use the Healing Kit Dependency and slow natural healing option in the DMG.</li> <li data-xf-list-type="ul">Consider the horror option (madness) in the DMG</li> <li data-xf-list-type="ul">Consider the lingering injuries option in the DMG.</li> <li data-xf-list-type="ul">Consider the "meat grinder" death saves from ToA (DC 15).</li> </ul><p>The above options will not make the players feel horror, but they will realize how fragile their characters are. Using these suggestions makes almost any combat very dangerous, and the players should realize this almost immediately.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7890415, member: 83242"] [USER=54846]@Rechan[/USER] I've given this a little more thought, and here are my suggestions for running the type of game you are looking for (after reading a few of your posts - the OP wasn't clear): [LIST] [*]Keep it low level. I would max out at level 4 (no 3rd level spells) or limit class to 1/2 spell casters max. Whatever it takes to keep them away from fireball, etc. (if you want 3rd and higher spells - make them rituals) [*]Don't use XP. Use milestone or mission or survival leveling. (No rewards for killing monsters - just survive baby!) [*]Keep the characters at level 1 HP, regardless of their level. Instead of HP at level up, give them Inspiration or Hero points (DMG) for gaining levels. Personally, I would give them I hero point per level instead of the 5+ 1/2 level in the DMG. But that is just me. This is supposed to be for heroic fantasy, but I think it works well for horror, with such weak characters you need a bit of luck to get you through. [*]Use the Healing Kit Dependency and slow natural healing option in the DMG. [*]Consider the horror option (madness) in the DMG [*]Consider the lingering injuries option in the DMG. [*]Consider the "meat grinder" death saves from ToA (DC 15). [/LIST] The above options will not make the players feel horror, but they will realize how fragile their characters are. Using these suggestions makes almost any combat very dangerous, and the players should realize this almost immediately. [/QUOTE]
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How do you do horror when running D&D?
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