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General Tabletop Discussion
*Dungeons & Dragons
How do you do secret doors?
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<blockquote data-quote="The Scythian" data-source="post: 7082589" data-attributes="member: 6875986"><p>The way I handle it is that I set a target for each secret door, on the fly if necessary, and try to figure out what the secret door is, how it is hidden, and how it is activated. When players want to search, I have them tell me what, specifically, they want their characters to search--something like, "I check out the wall behind the altar."</p><p></p><p>A passive Wisdom (Perception) check would be required to notice the possibility of a secret door if a character is <em>not</em> focused on searching a wall for a secret door directly -- say they're rifling through a nearby chest, searching the debris in a disused storeroom, or mapping a dungeon corridor.</p><p></p><p>If they <em>are</em> directly searching an area where a secret door is located, they get a regular Wisdom (Perception) or Intelligence (Investigation) check. Depending on how the door is opened (and what check they succeed on), they may simply discover a door is there, they may discover its trigger, or they may discover both.</p><p></p><p>Of course, there's always the possibility that players will somehow stumble onto the secret door without any mechanics being used. If you decide the secret door at the back of the meat locker is triggered by pulling on one of the meat hooks in the last row, and a player has their character go through the room pulling the meat hooks, they're going to find the door.</p></blockquote><p></p>
[QUOTE="The Scythian, post: 7082589, member: 6875986"] The way I handle it is that I set a target for each secret door, on the fly if necessary, and try to figure out what the secret door is, how it is hidden, and how it is activated. When players want to search, I have them tell me what, specifically, they want their characters to search--something like, "I check out the wall behind the altar." A passive Wisdom (Perception) check would be required to notice the possibility of a secret door if a character is [I]not[/I] focused on searching a wall for a secret door directly -- say they're rifling through a nearby chest, searching the debris in a disused storeroom, or mapping a dungeon corridor. If they [I]are[/I] directly searching an area where a secret door is located, they get a regular Wisdom (Perception) or Intelligence (Investigation) check. Depending on how the door is opened (and what check they succeed on), they may simply discover a door is there, they may discover its trigger, or they may discover both. Of course, there's always the possibility that players will somehow stumble onto the secret door without any mechanics being used. If you decide the secret door at the back of the meat locker is triggered by pulling on one of the meat hooks in the last row, and a player has their character go through the room pulling the meat hooks, they're going to find the door. [/QUOTE]
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How do you do secret doors?
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