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General Tabletop Discussion
*Dungeons & Dragons
How do you do secret doors?
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<blockquote data-quote="UselessTriviaMan" data-source="post: 7086242" data-attributes="member: 6678460"><p>In my current campaign, the PCs found a <a href="https://ptolus-city-by-the-spire-by-bryan.obsidianportal.com/items/deep-temple-map" target="_blank">map</a> in the evil cultist high priest's chamber. It describes a secret route that leads through <a href="https://ptolus-city-by-the-spire-by-bryan.obsidianportal.com/wikis/the-dungeon" target="_blank">The Dungeon</a> below the city to the cult's Deep Temple far beneath the city streets.</p><p></p><p>The map details how to get past several secret doors, and this handout also informs the players that secret doors in The Dungeon are not uncommon.</p><p></p><p>Right now they're facing off against a warren of filthy <a href="https://ptolus-city-by-the-spire-by-bryan.obsidianportal.com/wikis/ratmen" target="_blank">ratmen</a>. The more perceptive PCs spotted the dark smudges of many dirty ratmen hands around the edges of an otherwise well-hidden secret door <a href="https://ptolus-city-by-the-spire-by-bryan.obsidianportal.com/adventure-log/session-7-did-we-bite-off-more-than-we-could-chew" target="_blank">(and checking out what was behind that door had interesting repercussions)</a>.</p><p></p><p>I agree with most of what's been said above. If your campaign plot hinges on what's hidden behind a secret door, then your PCs find it. Period. No rolls necessary. Find a fun way to describe <em>how</em> they spot it.</p><p></p><p>In my DM notes I describe secret doors: Perception DCs to notice, opening mechanisms, etc., or I'll make it up on the fly if necessary.</p><p></p><p>I've been using Passive Perception, but wasn't really very satisfied with that mechanic. The above observations have hit that dissatisfaction on the head though. I think I'll discuss with my players the possibility of modifying the whole Passive Perception thing.</p></blockquote><p></p>
[QUOTE="UselessTriviaMan, post: 7086242, member: 6678460"] In my current campaign, the PCs found a [URL="https://ptolus-city-by-the-spire-by-bryan.obsidianportal.com/items/deep-temple-map"]map[/URL] in the evil cultist high priest's chamber. It describes a secret route that leads through [URL="https://ptolus-city-by-the-spire-by-bryan.obsidianportal.com/wikis/the-dungeon"]The Dungeon[/URL] below the city to the cult's Deep Temple far beneath the city streets. The map details how to get past several secret doors, and this handout also informs the players that secret doors in The Dungeon are not uncommon. Right now they're facing off against a warren of filthy [URL="https://ptolus-city-by-the-spire-by-bryan.obsidianportal.com/wikis/ratmen"]ratmen[/URL]. The more perceptive PCs spotted the dark smudges of many dirty ratmen hands around the edges of an otherwise well-hidden secret door [URL="https://ptolus-city-by-the-spire-by-bryan.obsidianportal.com/adventure-log/session-7-did-we-bite-off-more-than-we-could-chew"](and checking out what was behind that door had interesting repercussions)[/URL]. I agree with most of what's been said above. If your campaign plot hinges on what's hidden behind a secret door, then your PCs find it. Period. No rolls necessary. Find a fun way to describe [I]how[/I] they spot it. In my DM notes I describe secret doors: Perception DCs to notice, opening mechanisms, etc., or I'll make it up on the fly if necessary. I've been using Passive Perception, but wasn't really very satisfied with that mechanic. The above observations have hit that dissatisfaction on the head though. I think I'll discuss with my players the possibility of modifying the whole Passive Perception thing. [/QUOTE]
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How do you do secret doors?
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