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How do you do secret doors?
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<blockquote data-quote="jgsugden" data-source="post: 7086254" data-attributes="member: 2629"><p>I have a perception check that can be bad with passive perception that allows a secret door to be found. However, like with traps, merely find the secret door does not mean you necessarily know how to open it. Many of my secret doors are also locked, trapped, or have komplex mechanisms that require an additional role to understand how to operate the door once it is found with perception.</p><p></p><p>I know that some of the EMAs find it frustrating when a player finds everything they have hidden in the dungeon with their passive perception score. A high passive perception indicates that the character has devoted significant resources to being able to find traps and secrets. If a players going to devote a bunch of resources to something like this, we should celebrate and reward that dedication by placing things in the dungeon that the character will find using that elevated score. The goal is not for the DM to place traps and secrets in a dungeon that the party you won't find, it is for the DM to create a fun experience for the players where their heroic abilities, including the heroic ability to find what others can't, overcome obstacles. When designing a dungeon comma I usually pretend that I'm designing it for a party of very basic Adventure where's that don't have a lot of special abilities. If the party that actually goes to the dungeon does have a bunch of special abilities comma they are rewarded for the special abilities by being able to beat some of the challenges I placed before them in a way that makes them look heroic and powerful. Players enjoy it when their characters are heroically successful. That is one of the reasons why stock modules tend to be very popular and homebrews and struggle: the dungeon is not tailored to the specific party going through the dungeon.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7086254, member: 2629"] I have a perception check that can be bad with passive perception that allows a secret door to be found. However, like with traps, merely find the secret door does not mean you necessarily know how to open it. Many of my secret doors are also locked, trapped, or have komplex mechanisms that require an additional role to understand how to operate the door once it is found with perception. I know that some of the EMAs find it frustrating when a player finds everything they have hidden in the dungeon with their passive perception score. A high passive perception indicates that the character has devoted significant resources to being able to find traps and secrets. If a players going to devote a bunch of resources to something like this, we should celebrate and reward that dedication by placing things in the dungeon that the character will find using that elevated score. The goal is not for the DM to place traps and secrets in a dungeon that the party you won't find, it is for the DM to create a fun experience for the players where their heroic abilities, including the heroic ability to find what others can't, overcome obstacles. When designing a dungeon comma I usually pretend that I'm designing it for a party of very basic Adventure where's that don't have a lot of special abilities. If the party that actually goes to the dungeon does have a bunch of special abilities comma they are rewarded for the special abilities by being able to beat some of the challenges I placed before them in a way that makes them look heroic and powerful. Players enjoy it when their characters are heroically successful. That is one of the reasons why stock modules tend to be very popular and homebrews and struggle: the dungeon is not tailored to the specific party going through the dungeon. [/QUOTE]
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How do you do secret doors?
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