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General Tabletop Discussion
*Dungeons & Dragons
How do you do secret doors?
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<blockquote data-quote="Luz" data-source="post: 7086410" data-attributes="member: 94725"><p>I generally dislike the use of passive Perception for secret doors, but this approach sounds good - I will try it out in my next session. </p><p></p><p>For the most part, I will mix it up. Just like combat encounters, finding secret doors can be easy, moderately challenging, or very difficult. Easy ones usually have a DC of 15, which means the party will (more than likely) find it if they search/investigate. Moderate or difficult secret doors take more time. A moderate secret door may be found fairly easily but the method of opening it safely (proper key or password, torch in wall sconce lever, etc.) is not. Difficult secret doors, which are used sparingly, usually have some puzzle or riddle to bypass in order to open the door. While skills like Investigation or Intelligence checks will help resolve some of these, I don't allow them auto success either. Instead, hints or clues will be provided. I want to engage the players with a well thought-out secret door and not have it trumped by a simple die roll. </p><p></p><p>A few reminders about Perception that were brought to my attention in another thread: Perception checks have a -5 penalty in dim light, and darkvision treats darkness as dim light. </p><p></p><p>Here are some excellent secret door trigger ideas:</p><p><a href="http://thedragonsflagon.blogspot.ca/2012/05/secret-door-triggers.html?m=1" target="_blank">The Dragon's Flagon Secret Door Triggers</a></p><p><a href="http://thedragonsflagon.blogspot.ca/2015/01/more-secret-doors.html?m=1" target="_blank">The Dragon's Flagon More Secret Door Triggers</a></p></blockquote><p></p>
[QUOTE="Luz, post: 7086410, member: 94725"] I generally dislike the use of passive Perception for secret doors, but this approach sounds good - I will try it out in my next session. For the most part, I will mix it up. Just like combat encounters, finding secret doors can be easy, moderately challenging, or very difficult. Easy ones usually have a DC of 15, which means the party will (more than likely) find it if they search/investigate. Moderate or difficult secret doors take more time. A moderate secret door may be found fairly easily but the method of opening it safely (proper key or password, torch in wall sconce lever, etc.) is not. Difficult secret doors, which are used sparingly, usually have some puzzle or riddle to bypass in order to open the door. While skills like Investigation or Intelligence checks will help resolve some of these, I don't allow them auto success either. Instead, hints or clues will be provided. I want to engage the players with a well thought-out secret door and not have it trumped by a simple die roll. A few reminders about Perception that were brought to my attention in another thread: Perception checks have a -5 penalty in dim light, and darkvision treats darkness as dim light. Here are some excellent secret door trigger ideas: [url=http://thedragonsflagon.blogspot.ca/2012/05/secret-door-triggers.html?m=1]The Dragon's Flagon Secret Door Triggers[/url] [url=http://thedragonsflagon.blogspot.ca/2015/01/more-secret-doors.html?m=1]The Dragon's Flagon More Secret Door Triggers[/url] [/QUOTE]
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How do you do secret doors?
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