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How do you do secret doors?
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<blockquote data-quote="iserith" data-source="post: 7528254" data-attributes="member: 97077"><p>You definitely won't find me defending the published adventures on this score. </p><p></p><p></p><p></p><p>I discuss how I handle secret doors upthread <a href="http://www.enworld.org/forum/showthread.php?540933-How-do-you-do-secret-doors&p=7082624#post7082624" target="_blank">here</a>. That post describes how I largely still handle it.</p><p></p><p>I've refined how I structure exploration challenges a bit in some circumstances to in effect "zoom out" (passive checks, if needed, to resolve activities while traveling) and "zoom in" (resolving activities in 10-min turns which may or may not call for ability checks and are connected to wandering monster checks). So you might, for example, notice a secret door while traveling the dungeon (as resolved by a passive check), but we might then "zoom in" if the players want to figure out how it works and get it open. This going to come at the cost of time and the risk of a wandering monster and may require an ability check. And the choice to search for secret doors while traveling came with the further risk of being surprised if a lurking monster attacks. So there's some choices and trade-offs to be made here.</p></blockquote><p></p>
[QUOTE="iserith, post: 7528254, member: 97077"] You definitely won't find me defending the published adventures on this score. I discuss how I handle secret doors upthread [URL="http://www.enworld.org/forum/showthread.php?540933-How-do-you-do-secret-doors&p=7082624#post7082624"]here[/URL]. That post describes how I largely still handle it. I've refined how I structure exploration challenges a bit in some circumstances to in effect "zoom out" (passive checks, if needed, to resolve activities while traveling) and "zoom in" (resolving activities in 10-min turns which may or may not call for ability checks and are connected to wandering monster checks). So you might, for example, notice a secret door while traveling the dungeon (as resolved by a passive check), but we might then "zoom in" if the players want to figure out how it works and get it open. This going to come at the cost of time and the risk of a wandering monster and may require an ability check. And the choice to search for secret doors while traveling came with the further risk of being surprised if a lurking monster attacks. So there's some choices and trade-offs to be made here. [/QUOTE]
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