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<blockquote data-quote="pukunui" data-source="post: 6772252" data-attributes="member: 54629"><p>Thanks everyone! I think I've figured out what I'm going to do.</p><p></p><p>I'll give the harpy some lair actions as well as some legendary actions. She does, after all, have a lair in the adventure (it's a big old hollowed out tree trunk). I think I might also do away with some of the specific spells that are giving me trouble and give her some thematically similar special actions instead (eg. instead of <em>call lightning</em>, I could give her the kraken's Lightning Storm action).</p><p></p><p>And yes, I love the idea of having some birds that help her out. Or maybe some stirges. My players hate stirges!</p><p></p><p></p><p>EDIT: Hmm. What would people suggest as lair actions for a harpy lairing in a big old dead tree in the forest? The bronze dragon's warding wind action looks pretty good, as does the copper dragon's muddy ground action. I suppose one or more of the green dragon's lair actions might be fitting too. Can anyone think of anything unique to a harpy, though? Maybe something that lets one of the swarms of birds get a free attack or something?</p><p></p><p></p><p>EDIT 2: Would it be too cruel of me to give the harpy access to <em>polymorph</em> so she can turn one of the PCs into a harmless little field mouse or something that one of her birds can then scoop up into the sky ... meaning that if the PCs attack the harpy, they risk causing her to lose concentration on the spell, which would result in the PC turning back into their normal form, which no crow or whatever would be able to hold on to, which would mean the PC would fall ... Seems like something this harpy would do. The adventure makes a point of mentioning that she is <em>"more evil than most villains could ever hope to be"</em>. (It also suggests that I let the players know that <em>"nobody wants to imagine what the harpy's been doing to [her captive]. It's enough to say it's unspeakable."</em>)</p></blockquote><p></p>
[QUOTE="pukunui, post: 6772252, member: 54629"] Thanks everyone! I think I've figured out what I'm going to do. I'll give the harpy some lair actions as well as some legendary actions. She does, after all, have a lair in the adventure (it's a big old hollowed out tree trunk). I think I might also do away with some of the specific spells that are giving me trouble and give her some thematically similar special actions instead (eg. instead of [I]call lightning[/I], I could give her the kraken's Lightning Storm action). And yes, I love the idea of having some birds that help her out. Or maybe some stirges. My players hate stirges! EDIT: Hmm. What would people suggest as lair actions for a harpy lairing in a big old dead tree in the forest? The bronze dragon's warding wind action looks pretty good, as does the copper dragon's muddy ground action. I suppose one or more of the green dragon's lair actions might be fitting too. Can anyone think of anything unique to a harpy, though? Maybe something that lets one of the swarms of birds get a free attack or something? EDIT 2: Would it be too cruel of me to give the harpy access to [I]polymorph[/I] so she can turn one of the PCs into a harmless little field mouse or something that one of her birds can then scoop up into the sky ... meaning that if the PCs attack the harpy, they risk causing her to lose concentration on the spell, which would result in the PC turning back into their normal form, which no crow or whatever would be able to hold on to, which would mean the PC would fall ... Seems like something this harpy would do. The adventure makes a point of mentioning that she is [I]"more evil than most villains could ever hope to be"[/I]. (It also suggests that I let the players know that [I]"nobody wants to imagine what the harpy's been doing to [her captive]. It's enough to say it's unspeakable."[/I]) [/QUOTE]
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