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how do you druid?
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<blockquote data-quote="dmnqwk" data-source="post: 6772346" data-attributes="member: 6804204"><p>Ignoring wild shape for a druid protagonist is essentially turning it into a cleric with nature-domain, druids are not just about casting spells but converting from spells to wild shape and back again. The Druid is not limited by physical form and can become a drawn out encounter.</p><p></p><p>Also look at fighting a druid as a process, not a single encounter. Have the druid conjure up an army of Giant Owls (one of the most effective CR to damage ratio creatures, alongside Black Bears) while the druid escapes. The PCs then have a tough time dealing with flying creatures who deal high damage (so cannot simply be ignored).</p><p></p><p>Once they catch up with the shapeshifted druid (who took animal form to escape) have it fight them in that form until it loses, then have it cast another concentration spell, perhaps spike growth to really cast them to slow down while using ice storm to try and pick them off. If the druid gets low, it's time for call lightning or another conjure spell and wild shape before running away again.</p><p></p><p>The final time they catch up have the animal form beat on them before switching to caster form and unleashing their secret weapon - an awakened beast! While the beast "tanks" for the druid, have the druid pepper the heroes with call lightning - making use of further thunderwaves, ice storms and blight before the piece de resistance - polymorph!</p><p></p><p>So overall this Druid could have:</p><p>1) Conjured Animals (or elementals/fey depending on level) and wild shaped to escape. Pick something tricky, so flying enemies if the party is melee heavy, or fire elementals if they rely on burning hands/fireball too much.</p><p>1a) Interlude where the wildshape druid fights them for a bit.</p><p>2) Spike Growth/Wind Wall/Wall of Fire to slow them as the druid rushes off in wild shape, while channelling the spell.</p><p>2a) Interlude where the druid fights as a wildshape</p><p>3) Awakened Beast joins the fray while the druid uses any spell slots remaining to pepper the heroes. </p><p>4) The Druid polymorphs into something dangerous, like an umber hulk. Consider allowing it full access to abilities (which I don't think normally occurs with polymorph)</p><p>5) Druid is defeated and the heroes are left feeling victorious after fighting an epic encounter with one of the most versatile casters in the game.</p><p>6) Give them lots of magical items because they surely deserve it after this!</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6772346, member: 6804204"] Ignoring wild shape for a druid protagonist is essentially turning it into a cleric with nature-domain, druids are not just about casting spells but converting from spells to wild shape and back again. The Druid is not limited by physical form and can become a drawn out encounter. Also look at fighting a druid as a process, not a single encounter. Have the druid conjure up an army of Giant Owls (one of the most effective CR to damage ratio creatures, alongside Black Bears) while the druid escapes. The PCs then have a tough time dealing with flying creatures who deal high damage (so cannot simply be ignored). Once they catch up with the shapeshifted druid (who took animal form to escape) have it fight them in that form until it loses, then have it cast another concentration spell, perhaps spike growth to really cast them to slow down while using ice storm to try and pick them off. If the druid gets low, it's time for call lightning or another conjure spell and wild shape before running away again. The final time they catch up have the animal form beat on them before switching to caster form and unleashing their secret weapon - an awakened beast! While the beast "tanks" for the druid, have the druid pepper the heroes with call lightning - making use of further thunderwaves, ice storms and blight before the piece de resistance - polymorph! So overall this Druid could have: 1) Conjured Animals (or elementals/fey depending on level) and wild shaped to escape. Pick something tricky, so flying enemies if the party is melee heavy, or fire elementals if they rely on burning hands/fireball too much. 1a) Interlude where the wildshape druid fights them for a bit. 2) Spike Growth/Wind Wall/Wall of Fire to slow them as the druid rushes off in wild shape, while channelling the spell. 2a) Interlude where the druid fights as a wildshape 3) Awakened Beast joins the fray while the druid uses any spell slots remaining to pepper the heroes. 4) The Druid polymorphs into something dangerous, like an umber hulk. Consider allowing it full access to abilities (which I don't think normally occurs with polymorph) 5) Druid is defeated and the heroes are left feeling victorious after fighting an epic encounter with one of the most versatile casters in the game. 6) Give them lots of magical items because they surely deserve it after this! [/QUOTE]
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