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How do you ease girlfriend into gaming?
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<blockquote data-quote="Friadoc" data-source="post: 3538820" data-attributes="member: 5445"><p>Easiest introduction, in my opinion, to role-playing games is character generation. Not only is it a simple methodology in showing how the rules apply to your character, as well as how they work, but it is also a way to plant the seed for understanding the rules.</p><p></p><p>See, making a character establishes a connection, which motivates you to knowing how the system works, as it is applied to your character.</p><p></p><p>Now most people would recommend starting a new player with a fighter, however I would suggest letting her pick her own class, as I think it helps them figure out the rules.</p><p></p><p>In fact, that's how I introduced my fiancee, at the time girlfriend, to the game (she play tested 3rd Edition with us). Now she's a civil engineer who, to quote who, had creativity hammered out of her brain by her studies, but she picked up the game really quick and was role-playing, in character, rather quickly as she tossed dice across the table.</p><p></p><p>Once you find the aspect of the game that engages the newcomer, the rest is pretty much easy and comes right along as you get the character finished and start playing.</p><p></p><p>As for first sessions, either bringing her to the group for her first shot, or doing 1 on 1s would work. If you do 1 on 1s, I recommend using one of the pre-gens/mostly complete characters at the end of every class.</p><p></p><p>It'll make for a good intro, but with less chance of growing attached to the character. Thusly you can avoid her brining over stuff from the test sessions to the main ones.</p><p></p><p>Anyhow, I hope this helps you out.</p></blockquote><p></p>
[QUOTE="Friadoc, post: 3538820, member: 5445"] Easiest introduction, in my opinion, to role-playing games is character generation. Not only is it a simple methodology in showing how the rules apply to your character, as well as how they work, but it is also a way to plant the seed for understanding the rules. See, making a character establishes a connection, which motivates you to knowing how the system works, as it is applied to your character. Now most people would recommend starting a new player with a fighter, however I would suggest letting her pick her own class, as I think it helps them figure out the rules. In fact, that's how I introduced my fiancee, at the time girlfriend, to the game (she play tested 3rd Edition with us). Now she's a civil engineer who, to quote who, had creativity hammered out of her brain by her studies, but she picked up the game really quick and was role-playing, in character, rather quickly as she tossed dice across the table. Once you find the aspect of the game that engages the newcomer, the rest is pretty much easy and comes right along as you get the character finished and start playing. As for first sessions, either bringing her to the group for her first shot, or doing 1 on 1s would work. If you do 1 on 1s, I recommend using one of the pre-gens/mostly complete characters at the end of every class. It'll make for a good intro, but with less chance of growing attached to the character. Thusly you can avoid her brining over stuff from the test sessions to the main ones. Anyhow, I hope this helps you out. [/QUOTE]
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