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General Tabletop Discussion
*Dungeons & Dragons
How do you encourage players to interact with the environment?
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<blockquote data-quote="Oofta" data-source="post: 7514602" data-attributes="member: 6801845"><p>In addition to the other great advice, you could do something radical. <em>Talk to your players after the game and ask for feedback.</em> Talk about what you had done, why, and if there is anything you could have done differently.</p><p></p><p>Different people look for different things and have different expectations. For example, would the players have any reason to believe that you're running a world where there would even be a reason to climb your ladder? If I were walking down the street and saw one, I'd just say "huh, that's weird" and move on.</p><p></p><p>Another thing is that you may be over-thinking and over-planning things. There's been plenty of times when I've thrown in stuff that <em>I</em> thought was super-awesome and the players just kind of shrugged. I had to learn (well, still learning) to design my games for my players. Maybe your group just isn't the type of group to enjoy these kind of things so you'll need to work with them to figure out what they will enjoy.</p><p></p><p>Good luck, and remember there's no such thing as a perfect DM the trick is to keep trying and to remember to not be too hard on yourself (or your players) and to have fun.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7514602, member: 6801845"] In addition to the other great advice, you could do something radical. [I]Talk to your players after the game and ask for feedback.[/I] Talk about what you had done, why, and if there is anything you could have done differently. Different people look for different things and have different expectations. For example, would the players have any reason to believe that you're running a world where there would even be a reason to climb your ladder? If I were walking down the street and saw one, I'd just say "huh, that's weird" and move on. Another thing is that you may be over-thinking and over-planning things. There's been plenty of times when I've thrown in stuff that [I]I[/I] thought was super-awesome and the players just kind of shrugged. I had to learn (well, still learning) to design my games for my players. Maybe your group just isn't the type of group to enjoy these kind of things so you'll need to work with them to figure out what they will enjoy. Good luck, and remember there's no such thing as a perfect DM the trick is to keep trying and to remember to not be too hard on yourself (or your players) and to have fun. [/QUOTE]
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How do you encourage players to interact with the environment?
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