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How do you envision the game?
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<blockquote data-quote="FulfilledDeer" data-source="post: 5627303" data-attributes="member: 6679749"><p>Hey everyone.....new here. I'm not 100% sure how I stumbled on this forum, but I'm happy I did. I have just started getting in to D&D (well, I played once like 8 years ago, but I barely remember that), but only with immediate friends who are as new as I am. There's a game shop (and coffee place I believe) near me called Enchanted Grounds that runs some stuff, but I haven't mustered up the courage yet. </p><p></p><p>Anyway, since we're new and I don't have any template to compare ourselves to, I was sort of wondering how people imagined the game in terms of the mechanics meshing with the story. ...that sounds a bit wrong. I mean....do you kind of coalesce everything that happens on a round by round basis into a narrative or is it turn based by its very nature? </p><p></p><p>My brother and I used to play a D&D type of thing, but purely verbally and no rules or anything. One person was the GM and made everything up and the other was the player. It was fun, especially since you could go back and forth quickly without really breaking the flow of the action: "The goblin pulls out his twisted sword and raises it over his head for a killing blow" - "I sweep my legs under him to knock him off his feet" - "too late! he manages to pierce your arm as he stumbles to the floor" and so on. Basically everything by GM fiat. Which was cool as long as he was in a good mood. Most of the time it worked out. But it allowed so much freedom to do anything and to take the game anywhere that we were never bored. I remember near entire days playing this game. Anyway, the whole thing was so....linear in my mind. Like a movie. It seamlessly played out as a story so that if my mind were connected to some kind of screen or something, people could watch and be entertained. That's the narrative thing I mention above.</p><p></p><p>So what I'm basically asking is do you take the turn based nature of the game, and reconstruct it in your mind to be the above kind of thing, or do you just embrace the turns of the game? Thing like Final Fantasy just embrace it. It seems odd that there's a lot of standing around and nothing happening in FF, but it makes it no less fun. An even better example, and perhaps nearly perfect would the the videogame Gladius (which I don't suspect many people have played but they should). What happened on screen was nearly exactly what happens in a game - turn based with movement and attack, certain amounts of each every turn, magic and potions taking up either an attack or movement or something, etc. It is an amazing game, but clearly not....cinematic in terms of the action. </p><p></p><p>Anyway, I don't know if this is a stupid question or not, but I figured I would ask. </p><p></p><p>For the record, we actually played a 4e adventure with 3.5e rules. We didn't figure it out until we asked why the DM was taking so long to deal with things....the answering being that everything had to be converted on the fly.</p></blockquote><p></p>
[QUOTE="FulfilledDeer, post: 5627303, member: 6679749"] Hey everyone.....new here. I'm not 100% sure how I stumbled on this forum, but I'm happy I did. I have just started getting in to D&D (well, I played once like 8 years ago, but I barely remember that), but only with immediate friends who are as new as I am. There's a game shop (and coffee place I believe) near me called Enchanted Grounds that runs some stuff, but I haven't mustered up the courage yet. Anyway, since we're new and I don't have any template to compare ourselves to, I was sort of wondering how people imagined the game in terms of the mechanics meshing with the story. ...that sounds a bit wrong. I mean....do you kind of coalesce everything that happens on a round by round basis into a narrative or is it turn based by its very nature? My brother and I used to play a D&D type of thing, but purely verbally and no rules or anything. One person was the GM and made everything up and the other was the player. It was fun, especially since you could go back and forth quickly without really breaking the flow of the action: "The goblin pulls out his twisted sword and raises it over his head for a killing blow" - "I sweep my legs under him to knock him off his feet" - "too late! he manages to pierce your arm as he stumbles to the floor" and so on. Basically everything by GM fiat. Which was cool as long as he was in a good mood. Most of the time it worked out. But it allowed so much freedom to do anything and to take the game anywhere that we were never bored. I remember near entire days playing this game. Anyway, the whole thing was so....linear in my mind. Like a movie. It seamlessly played out as a story so that if my mind were connected to some kind of screen or something, people could watch and be entertained. That's the narrative thing I mention above. So what I'm basically asking is do you take the turn based nature of the game, and reconstruct it in your mind to be the above kind of thing, or do you just embrace the turns of the game? Thing like Final Fantasy just embrace it. It seems odd that there's a lot of standing around and nothing happening in FF, but it makes it no less fun. An even better example, and perhaps nearly perfect would the the videogame Gladius (which I don't suspect many people have played but they should). What happened on screen was nearly exactly what happens in a game - turn based with movement and attack, certain amounts of each every turn, magic and potions taking up either an attack or movement or something, etc. It is an amazing game, but clearly not....cinematic in terms of the action. Anyway, I don't know if this is a stupid question or not, but I figured I would ask. For the record, we actually played a 4e adventure with 3.5e rules. We didn't figure it out until we asked why the DM was taking so long to deal with things....the answering being that everything had to be converted on the fly. [/QUOTE]
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