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How do you estimate XP for this encounter?
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<blockquote data-quote="Shin Okada" data-source="post: 515100" data-attributes="member: 1956"><p>In the next adventure, a 11th level adventurers will fight against an evil lord. The lord will be with some strong characters and monsters, and also with a lot of common soldiers.</p><p></p><p>The Lord .... CR 12 Blackguard</p><p>A 10th-level Cleric .... CR 10</p><p>2 Spell-Touched Swordwraith .... CR 11 each</p><p>24 Guards .... CR 1/2 each</p><p>24 Archers .... CR 1/2 each</p><p></p><p>If I follow the usual rule, 24 guards and 24 archers will give no XP to PCs as their CR is too low. But I think they can still be some kind of threat to PCs. So want to give some amount of XPs for defeating them. How do you estimate XP for this encounter?</p><p></p><p>Let's describe more about those CR 1/2 people.</p><p></p><p>Guards and Archers are 1st level warrior made with 15 pt. buy and have relatively good amount of equipment issued by the lords. The guards have str of 14, +5 total melee attack bonus, AC of 18, hp 5, and have Combat Reflex feat (they are the lord's bodyguards). Archers have str of 13, dex of 14, +4 total attack bonus to their bow, AC of 16, hp 4, and have Point Blank shot and Precise shot feats.</p><p></p><p>I think the guards will never actually hit PC fighters if they fight individually. But for example, if they can totally surround a PC with 8 of them, 7 of them can make aid another action to give +14 bonus to the last one (those are circumstance bonus, so they stack). And he will get another +2 bonus from flanking. As a result, his melee bonus will become +5 +14 +2 = +21. This perfect combination will be unlikely, but they can do simular things. Or, some of them can use aid another action to help the lord (give bonus to attack or AC). Also, they will slow PCs down to reach the main villains.</p><p></p><p>Archers will not likely to hit fighters, clerics or rogues. But I guess they can still hit the wizard if they can get in the right position. And they WILL be on a higher ground.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 515100, member: 1956"] In the next adventure, a 11th level adventurers will fight against an evil lord. The lord will be with some strong characters and monsters, and also with a lot of common soldiers. The Lord .... CR 12 Blackguard A 10th-level Cleric .... CR 10 2 Spell-Touched Swordwraith .... CR 11 each 24 Guards .... CR 1/2 each 24 Archers .... CR 1/2 each If I follow the usual rule, 24 guards and 24 archers will give no XP to PCs as their CR is too low. But I think they can still be some kind of threat to PCs. So want to give some amount of XPs for defeating them. How do you estimate XP for this encounter? Let's describe more about those CR 1/2 people. Guards and Archers are 1st level warrior made with 15 pt. buy and have relatively good amount of equipment issued by the lords. The guards have str of 14, +5 total melee attack bonus, AC of 18, hp 5, and have Combat Reflex feat (they are the lord's bodyguards). Archers have str of 13, dex of 14, +4 total attack bonus to their bow, AC of 16, hp 4, and have Point Blank shot and Precise shot feats. I think the guards will never actually hit PC fighters if they fight individually. But for example, if they can totally surround a PC with 8 of them, 7 of them can make aid another action to give +14 bonus to the last one (those are circumstance bonus, so they stack). And he will get another +2 bonus from flanking. As a result, his melee bonus will become +5 +14 +2 = +21. This perfect combination will be unlikely, but they can do simular things. Or, some of them can use aid another action to help the lord (give bonus to attack or AC). Also, they will slow PCs down to reach the main villains. Archers will not likely to hit fighters, clerics or rogues. But I guess they can still hit the wizard if they can get in the right position. And they WILL be on a higher ground. [/QUOTE]
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How do you estimate XP for this encounter?
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