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How do you estimate XP for this encounter?
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<blockquote data-quote="bret" data-source="post: 515538" data-attributes="member: 713"><p>Rough guess would be CR14-15.</p><p></p><p>A group of four creatures, average CR11. I think that comes out to CR13.</p><p></p><p>Sets of guards and archers, basically they are about as challenging as bad terrain. If you play them really well, they will slow the characters down for a round or so.</p><p></p><p>I'm sure others can find better ways to use these people. I'm not familiar with the main bad guys powers and don't feel like looking them up.</p><p></p><p>The mook guards can form a defensive line two ranks deep. The second rank readies an action to attack anyone trying to get past. If the cleric is near them a Prayer could help.</p><p></p><p>Put the mook archers in small groups, probably 4 groups of six, shooting from moderately protected areas such as a balcony. Give them partial cover.</p><p></p><p>This would not by itself be a problem. In combination with the other creatures, it is a pretty good distraction. Worthy of at least one bump if not two.</p></blockquote><p></p>
[QUOTE="bret, post: 515538, member: 713"] Rough guess would be CR14-15. A group of four creatures, average CR11. I think that comes out to CR13. Sets of guards and archers, basically they are about as challenging as bad terrain. If you play them really well, they will slow the characters down for a round or so. I'm sure others can find better ways to use these people. I'm not familiar with the main bad guys powers and don't feel like looking them up. The mook guards can form a defensive line two ranks deep. The second rank readies an action to attack anyone trying to get past. If the cleric is near them a Prayer could help. Put the mook archers in small groups, probably 4 groups of six, shooting from moderately protected areas such as a balcony. Give them partial cover. This would not by itself be a problem. In combination with the other creatures, it is a pretty good distraction. Worthy of at least one bump if not two. [/QUOTE]
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How do you estimate XP for this encounter?
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