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How do you expect high level play to differ from low level play in a high fantasy RPG?
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<blockquote data-quote="uzirath" data-source="post: 8245685" data-attributes="member: 8495"><p>In a typical high fantasy game, I expect high-level (or high-point) play to involve a different scale than low-level play. The protagonists are capable of sweeping feats of martial and magical prowess. The villains are powerful: demon lords, divine or semi-divine beings, or perhaps a legendary political ruler. Many resources can be brought to bear in terms of magical options, allies, expensive/unique gear, etc. While such a game will include exciting small-scale conflicts on the battle map, it will likely also include lots of roleplaying, politicking, and planning. The GM needs to be flexible since the PCs often will have the ability to think outside the box (in a big way). In many ways, drawing inspiration from superhero fiction is probably a good bet.</p><p></p><p>Running such a game as a one-shot can be difficult, depending on the system. It may require a lot of system mastery for players to understand the breadth of their characters' abilities. Moreover, some of the resources that a PC can bring to bear might be in the form of connections to the wider campaign setting. Alliances with powerful NPCs, knowledge of political events, and whatnot. All of this can be challenging to simulate in a one-shot.</p></blockquote><p></p>
[QUOTE="uzirath, post: 8245685, member: 8495"] In a typical high fantasy game, I expect high-level (or high-point) play to involve a different scale than low-level play. The protagonists are capable of sweeping feats of martial and magical prowess. The villains are powerful: demon lords, divine or semi-divine beings, or perhaps a legendary political ruler. Many resources can be brought to bear in terms of magical options, allies, expensive/unique gear, etc. While such a game will include exciting small-scale conflicts on the battle map, it will likely also include lots of roleplaying, politicking, and planning. The GM needs to be flexible since the PCs often will have the ability to think outside the box (in a big way). In many ways, drawing inspiration from superhero fiction is probably a good bet. Running such a game as a one-shot can be difficult, depending on the system. It may require a lot of system mastery for players to understand the breadth of their characters' abilities. Moreover, some of the resources that a PC can bring to bear might be in the form of connections to the wider campaign setting. Alliances with powerful NPCs, knowledge of political events, and whatnot. All of this can be challenging to simulate in a one-shot. [/QUOTE]
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How do you expect high level play to differ from low level play in a high fantasy RPG?
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