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How do you expect high level play to differ from low level play in a high fantasy RPG?
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<blockquote data-quote="RangerWickett" data-source="post: 8246055" data-attributes="member: 63"><p>Y'know honestly, I've not done a ton of thinking about how it could be versus how it is.</p><p></p><p>I mean, sometimes you watch an anime and a bunch of teenagers can throw people through walls during a high school sports tournament, and the stakes are whether Yuichi will believe in himself. There's no fate of the world, but the power level is high.</p><p></p><p>Then you've got shows like The Expanse where no one ever gets any sort of exceptional fighting ability, but based on their connections and where they happen to put themselves, they have the leverage to make a difference in conflicts spanning multiple worlds.</p><p></p><p>You can have Godzilla and Kong destroying cities and possibly saving the whole world, or you can just have Kong wrestling some monsters on an island, hoping to save a tiny human he has taken a liking to. Power level and what's at stake don't have to go hand in hand.</p><p></p><p>I once ran a high-level adventure that was just some 20th level PCs trying to find a recipe for some really nice beer that happened to be in a lost brewery that became the nest of some horrific eldritch entities. The fights zipped between parallel worlds and destroyed huge swaths of the landscape, but at the end of the day the PCs just managed to achieve a personal goal.</p><p></p><p>Whatever the stakes, I simply want the <strong>rules</strong> in a high powered game to be fast. I came to loathe playing my 17th level Brawler in a Pathfinder campaign, because the efficient thing to do was make a ton of attacks and roll a ton of dice while standing put and doing nothing interesting. High level martial combat wasn't exciting. On the flip side, high-level 4e fighters could do amazing things, but the balance was borked, and in one round the PCs had debuffed Lolth the Spider Queen so hard that despite being a level 38 solo she couldn't hit a single level 30 PC, and she took damage for even bothering to try. </p><p></p><p>High power needs to be wedded with good playability.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8246055, member: 63"] Y'know honestly, I've not done a ton of thinking about how it could be versus how it is. I mean, sometimes you watch an anime and a bunch of teenagers can throw people through walls during a high school sports tournament, and the stakes are whether Yuichi will believe in himself. There's no fate of the world, but the power level is high. Then you've got shows like The Expanse where no one ever gets any sort of exceptional fighting ability, but based on their connections and where they happen to put themselves, they have the leverage to make a difference in conflicts spanning multiple worlds. You can have Godzilla and Kong destroying cities and possibly saving the whole world, or you can just have Kong wrestling some monsters on an island, hoping to save a tiny human he has taken a liking to. Power level and what's at stake don't have to go hand in hand. I once ran a high-level adventure that was just some 20th level PCs trying to find a recipe for some really nice beer that happened to be in a lost brewery that became the nest of some horrific eldritch entities. The fights zipped between parallel worlds and destroyed huge swaths of the landscape, but at the end of the day the PCs just managed to achieve a personal goal. Whatever the stakes, I simply want the [B]rules[/B] in a high powered game to be fast. I came to loathe playing my 17th level Brawler in a Pathfinder campaign, because the efficient thing to do was make a ton of attacks and roll a ton of dice while standing put and doing nothing interesting. High level martial combat wasn't exciting. On the flip side, high-level 4e fighters could do amazing things, but the balance was borked, and in one round the PCs had debuffed Lolth the Spider Queen so hard that despite being a level 38 solo she couldn't hit a single level 30 PC, and she took damage for even bothering to try. High power needs to be wedded with good playability. [/QUOTE]
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How do you expect high level play to differ from low level play in a high fantasy RPG?
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