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How do you expect high level play to differ from low level play in a high fantasy RPG?
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<blockquote data-quote="Scott Christian" data-source="post: 8252274" data-attributes="member: 6901101"><p>The combat will take two hours instead of one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Also, I do think it requires a mental shift, for both DM and players. PC's should be recognized. Maybe feared or at least pandered to. The DM has to be ready for high level shenanigans. There is no high level guard that is going to show up and stop a bar fight or stop your 20th level thief from stealing. That said, it is up to the DM to navigate places they do not want chaos with kid gloves or to just narrate over the high jinx: "Yes, you steal the king's crown. He does not notice." No roll. No fan fair. Unless of course you want them to players to revel in the chaos-sewn seeds.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8252274, member: 6901101"] The combat will take two hours instead of one. ;) Also, I do think it requires a mental shift, for both DM and players. PC's should be recognized. Maybe feared or at least pandered to. The DM has to be ready for high level shenanigans. There is no high level guard that is going to show up and stop a bar fight or stop your 20th level thief from stealing. That said, it is up to the DM to navigate places they do not want chaos with kid gloves or to just narrate over the high jinx: "Yes, you steal the king's crown. He does not notice." No roll. No fan fair. Unless of course you want them to players to revel in the chaos-sewn seeds. [/QUOTE]
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How do you expect high level play to differ from low level play in a high fantasy RPG?
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