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General Tabletop Discussion
*Pathfinder & Starfinder
How do you explain overnight Healing in your game?
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<blockquote data-quote="babinro" data-source="post: 4872106" data-attributes="member: 67482"><p>I've never had to explain it...mechanically it is similar to 3E with less book keeping. Instead of the cleric using their remaining spells to remove afflictions/heal then rest to regain spells..this is just handled without all the needless declarations and rolling slowing down the game.</p><p></p><p>If the game really wanted you to record everything in 4E..it could just set a value to how long it takes for you to recover a healing surge in order to obtain more healing. </p><p></p><p>For example: A wizard recovers 1 healing surge per hour of non-strenuous work. </p><p>A Paladin recovers 1 healing surge per 30 minutes...etc.</p><p></p><p>Therefore, over the course of an extended rest, you heal your wounds using the new found surges, and by the time 6-8 hours have completed, everyone will have all surges and HP back. The only thing that wouldn't be magically healed are curses. Thus magic cures all ailments in the nights rest period in the same manor it would have in 3rd edition under normal party conditions.</p></blockquote><p></p>
[QUOTE="babinro, post: 4872106, member: 67482"] I've never had to explain it...mechanically it is similar to 3E with less book keeping. Instead of the cleric using their remaining spells to remove afflictions/heal then rest to regain spells..this is just handled without all the needless declarations and rolling slowing down the game. If the game really wanted you to record everything in 4E..it could just set a value to how long it takes for you to recover a healing surge in order to obtain more healing. For example: A wizard recovers 1 healing surge per hour of non-strenuous work. A Paladin recovers 1 healing surge per 30 minutes...etc. Therefore, over the course of an extended rest, you heal your wounds using the new found surges, and by the time 6-8 hours have completed, everyone will have all surges and HP back. The only thing that wouldn't be magically healed are curses. Thus magic cures all ailments in the nights rest period in the same manor it would have in 3rd edition under normal party conditions. [/QUOTE]
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How do you explain overnight Healing in your game?
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