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General Tabletop Discussion
*Pathfinder & Starfinder
How do you explain overnight Healing in your game?
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<blockquote data-quote="ST" data-source="post: 4872687" data-attributes="member: 14053"><p>I actually really like the idea that PCs could heal up a small group of NPCs just by 'hanging around' them. The idea that the minor cantrips the leaders know can actually change the situation in a village, or something, could be a great plot hook.</p><p></p><p>I'd look for ways that all the PCs could apply their assumed 'off-screen' competences to let them change their surroundings, too. The fighter or warlord offering some advice to the village guardsmen on how to handle goblins, the ranger or druid talking to the local farmers about which herbs are best to use for what situations, etc. </p><p></p><p>Hey, anything that lets the PCs both change a community could tie them closer into it. And there's a real opportunity cost that these skilled PCs are off adventuring, rather than helping the peons out. Lot of interesting potential there.</p></blockquote><p></p>
[QUOTE="ST, post: 4872687, member: 14053"] I actually really like the idea that PCs could heal up a small group of NPCs just by 'hanging around' them. The idea that the minor cantrips the leaders know can actually change the situation in a village, or something, could be a great plot hook. I'd look for ways that all the PCs could apply their assumed 'off-screen' competences to let them change their surroundings, too. The fighter or warlord offering some advice to the village guardsmen on how to handle goblins, the ranger or druid talking to the local farmers about which herbs are best to use for what situations, etc. Hey, anything that lets the PCs both change a community could tie them closer into it. And there's a real opportunity cost that these skilled PCs are off adventuring, rather than helping the peons out. Lot of interesting potential there. [/QUOTE]
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How do you explain overnight Healing in your game?
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