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General Tabletop Discussion
*Pathfinder & Starfinder
How do you explain overnight Healing in your game?
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<blockquote data-quote="Kzach" data-source="post: 4872715" data-attributes="member: 56189"><p>It's the beaten to a pulp thing that ruins it.</p><p></p><p>I refer you to the famous quote of Mike Mearls, "It rips out your eye socket for two points of damage!"</p><p></p><p>It all comes back to what you think hit points are. If you use them literally as physical damage, then your characters are going to be bloody messes of pulpy flesh and bone that have no logical right to be living, let alone standing.</p><p></p><p>If, however, you use hit points as they were meant to be, ie. an abstract representation of luck, skill, endurance and physical damage, then suddenly regaining all your hit points during an extended rest really isn't that far fetched. After all, you weren't really that beat up during the fight anyway.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4872715, member: 56189"] It's the beaten to a pulp thing that ruins it. I refer you to the famous quote of Mike Mearls, "It rips out your eye socket for two points of damage!" It all comes back to what you think hit points are. If you use them literally as physical damage, then your characters are going to be bloody messes of pulpy flesh and bone that have no logical right to be living, let alone standing. If, however, you use hit points as they were meant to be, ie. an abstract representation of luck, skill, endurance and physical damage, then suddenly regaining all your hit points during an extended rest really isn't that far fetched. After all, you weren't really that beat up during the fight anyway. [/QUOTE]
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How do you explain overnight Healing in your game?
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