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General Tabletop Discussion
*Pathfinder & Starfinder
How do you explain overnight Healing in your game?
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<blockquote data-quote="Regicide" data-source="post: 4873509" data-attributes="member: 67552"><p>Drugs and training are in no way a parallel to healing surges what so ever. I'll change my mind and agree with you when NFLers who are dying on a stretcher on the way to the hospital, spring up and say "put me in coach" with their concussion mysteriously gone. And they stop missing games due to injuries. Or when the commentators stop saying how the injuries from previous games are hurting a team's performance despite the fact that they've had a couple nights to get all their healing surges back.</p><p></p><p> A far better parallel to your sports analogy is when there WASN'T healing surges and you only gained back HP based on level per night so could in fact take an extended amount of time to recover completely.</p><p> </p><p></p><p> </p><p> Fatigue causing actions which are in the game not causing HPs loss is in fact evidence HPs aren't fatigue.</p><p></p><p></p><p></p><p> Actually the 3E system, which is used in a lot of places actually, was pretty good with a penalty to rolls. 4Es removal of penalties, like non-profiency and sub-10 abilities is probably why exhaustion got taken out. Skill challenges reduce HPs because characters "injure themselves", like spraining ankles and falling out of trees.</p><p></p><p> </p><p> </p><p> No, an adrenaline surge is what every PC has at the start of a fight when they realize their life is in danger. It prepares the body for fight or flight. Last I checked, you don't lose a healing surge for entering combat.</p><p></p><p></p><p></p><p> Psychic damage and moral are unrelated. You're really really reaching because you have nothing to stand on. Next time someone reaches into your brain and rearranges it can argue otherwise.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4873509, member: 67552"] Drugs and training are in no way a parallel to healing surges what so ever. I'll change my mind and agree with you when NFLers who are dying on a stretcher on the way to the hospital, spring up and say "put me in coach" with their concussion mysteriously gone. And they stop missing games due to injuries. Or when the commentators stop saying how the injuries from previous games are hurting a team's performance despite the fact that they've had a couple nights to get all their healing surges back. A far better parallel to your sports analogy is when there WASN'T healing surges and you only gained back HP based on level per night so could in fact take an extended amount of time to recover completely. Fatigue causing actions which are in the game not causing HPs loss is in fact evidence HPs aren't fatigue. Actually the 3E system, which is used in a lot of places actually, was pretty good with a penalty to rolls. 4Es removal of penalties, like non-profiency and sub-10 abilities is probably why exhaustion got taken out. Skill challenges reduce HPs because characters "injure themselves", like spraining ankles and falling out of trees. No, an adrenaline surge is what every PC has at the start of a fight when they realize their life is in danger. It prepares the body for fight or flight. Last I checked, you don't lose a healing surge for entering combat. Psychic damage and moral are unrelated. You're really really reaching because you have nothing to stand on. Next time someone reaches into your brain and rearranges it can argue otherwise. [/QUOTE]
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How do you explain overnight Healing in your game?
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