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General Tabletop Discussion
*Pathfinder & Starfinder
How do you explain overnight Healing in your game?
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<blockquote data-quote="Garthanos" data-source="post: 4873541" data-attributes="member: 82504"><p>I have run numerous times until very winded and yup got a second wind and that is caused by yup a surge of adrenaline to overcome the muscle pain we call fatigue. The fear surges you feel often aren't at the start of the activity but when things get hairy and when you get hurt ..not just the initial flight or fight.</p><p>The lady fell down the cliff damaged incredibly and managed to travel many miles is an extremist example... because it represents a phenomena of adrenaline surges suppressing pain and which doctors says is common and more extreme than I think any hero in any story I have read experienced - maybe thats just a sign I dont read enough.(Adrenaline also gives burst speed and other effects cause its the bodies supercharger... and why I think barbarian rages should expend healing surges but that is my own issue).</p><p>Healing surges are bloody obviously a significant part of the simulation of Adrenaline Surges but they only represent part of what an adrenaline surge represents ... umm so what? its a damn good paralell and you are being disingenuous to claim otherwise (there are a group of powers whose fluff also invoke adrenal surges and pain suppression and who also interact with hitpoints and thp).</p><p></p><p>I admit I was reaching saying psychic damage seems to be morale depletion while I do mark it that way for a few Bard attacks most (are dominations and charm effects wreaking havoc).</p><p></p><p>There are also effects like Warlord healing also based around hit points being partially reflection of morale and you havent got anywhere near refuting hitpoints acting as morale in the case of intimidate attacks against the bloodied.(you fluffed around it)</p><p></p><p>The backgrounds that allow different stats to act as the basis for hit points. Is another divorcing of hit points from physical damage and a nod towards other elements.</p><p></p><p>Because hit points represent multiple things they very much cant represent any of them exactly especially in a one to one corresponding way all the things which interact with them are doomed to do so at an abstraction level.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4873541, member: 82504"] I have run numerous times until very winded and yup got a second wind and that is caused by yup a surge of adrenaline to overcome the muscle pain we call fatigue. The fear surges you feel often aren't at the start of the activity but when things get hairy and when you get hurt ..not just the initial flight or fight. The lady fell down the cliff damaged incredibly and managed to travel many miles is an extremist example... because it represents a phenomena of adrenaline surges suppressing pain and which doctors says is common and more extreme than I think any hero in any story I have read experienced - maybe thats just a sign I dont read enough.(Adrenaline also gives burst speed and other effects cause its the bodies supercharger... and why I think barbarian rages should expend healing surges but that is my own issue). Healing surges are bloody obviously a significant part of the simulation of Adrenaline Surges but they only represent part of what an adrenaline surge represents ... umm so what? its a damn good paralell and you are being disingenuous to claim otherwise (there are a group of powers whose fluff also invoke adrenal surges and pain suppression and who also interact with hitpoints and thp). I admit I was reaching saying psychic damage seems to be morale depletion while I do mark it that way for a few Bard attacks most (are dominations and charm effects wreaking havoc). There are also effects like Warlord healing also based around hit points being partially reflection of morale and you havent got anywhere near refuting hitpoints acting as morale in the case of intimidate attacks against the bloodied.(you fluffed around it) The backgrounds that allow different stats to act as the basis for hit points. Is another divorcing of hit points from physical damage and a nod towards other elements. Because hit points represent multiple things they very much cant represent any of them exactly especially in a one to one corresponding way all the things which interact with them are doomed to do so at an abstraction level. [/QUOTE]
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How do you explain overnight Healing in your game?
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