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How do you explain overnight Healing in your game?
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<blockquote data-quote="Lizard" data-source="post: 4874339" data-attributes="member: 1054"><p>Well, first, low level parties DON'T have access to that magic, and there's a gih resource cost even for high level parties which DO.</p><p></p><p>Second, if you argue "The PCs have off-screen magic which heals them all.", then you ask, "Why doesn't anyone else?" "Can the PCs single-handedly heal an army?" "If it's something special about just the PCs, why do NPCs travelling with them also heal overnight?"</p><p></p><p>Further, the rules hold whether or not "magic" is being used, or not. A Warlord heals as well as a Cleric, and there's no such thing as an injury "only magic can cure". </p><p></p><p>Again, the issue doesn't start causing fun-ruining SOD issues when you're just adventuring. It causes issues when the PCs interact with the world outside the dungeon and you try to reconcile "how everything works for us" vs. "how everything works for everyone else". </p><p></p><p>If your players never interact with NPCs beyond, in effect, clicking the "Accept Quest" button, then, it's unlikely to ever bother you and you likely don't understand what all the fuss is about. If your players try to pretend they don't know who is a "PC" and who is an "NPC", and treat everyone equally, the difference in how the rules work quickly becomes glaring, and not just in terms of healing. The "shallowness" of NPCs who are supposed to only last one combat becomes very evident if they're long-time companions of the party.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4874339, member: 1054"] Well, first, low level parties DON'T have access to that magic, and there's a gih resource cost even for high level parties which DO. Second, if you argue "The PCs have off-screen magic which heals them all.", then you ask, "Why doesn't anyone else?" "Can the PCs single-handedly heal an army?" "If it's something special about just the PCs, why do NPCs travelling with them also heal overnight?" Further, the rules hold whether or not "magic" is being used, or not. A Warlord heals as well as a Cleric, and there's no such thing as an injury "only magic can cure". Again, the issue doesn't start causing fun-ruining SOD issues when you're just adventuring. It causes issues when the PCs interact with the world outside the dungeon and you try to reconcile "how everything works for us" vs. "how everything works for everyone else". If your players never interact with NPCs beyond, in effect, clicking the "Accept Quest" button, then, it's unlikely to ever bother you and you likely don't understand what all the fuss is about. If your players try to pretend they don't know who is a "PC" and who is an "NPC", and treat everyone equally, the difference in how the rules work quickly becomes glaring, and not just in terms of healing. The "shallowness" of NPCs who are supposed to only last one combat becomes very evident if they're long-time companions of the party. [/QUOTE]
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How do you explain overnight Healing in your game?
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