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How do you explain overnight Healing in your game?
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<blockquote data-quote="Garthanos" data-source="post: 4874379" data-attributes="member: 82504"><p>Lizard, "true healing" the kind which magically alleviates "serious wounds" (not the kind which restores luck and morale and invigorates) had almost vanished from my game world ..largely because of the incarnation of these issues back in 2e. I don't mind at all the 4e inspirational Poets, Priests and Politicians, invigorating and inspiring heros to fight on. </p><p></p><p>I do want them hospitals in my scenery the world is too fluffy with out them..when they complain about the priesthood not healing the masses... </p><p></p><p>1) Explain the ritual true healing is expensive from the normal joe point of view..</p><p></p><p>2) The invigorating/inspiring type healing does accelerate the serious wound recovery but that requires ongoing treatment ;-) so let the pc spend the same time the priests have been doing.</p><p></p><p>3) send the pcs out to find the herbs and various ritual ingrediants and confront them with a lot of fun adventuring.</p><p></p><p>Having an interesting wound house rule for pcs is alright too because I think it gives a little more empathy to the picture... but it doesnt have to go overboard or be that gritty.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4874379, member: 82504"] Lizard, "true healing" the kind which magically alleviates "serious wounds" (not the kind which restores luck and morale and invigorates) had almost vanished from my game world ..largely because of the incarnation of these issues back in 2e. I don't mind at all the 4e inspirational Poets, Priests and Politicians, invigorating and inspiring heros to fight on. I do want them hospitals in my scenery the world is too fluffy with out them..when they complain about the priesthood not healing the masses... 1) Explain the ritual true healing is expensive from the normal joe point of view.. 2) The invigorating/inspiring type healing does accelerate the serious wound recovery but that requires ongoing treatment ;-) so let the pc spend the same time the priests have been doing. 3) send the pcs out to find the herbs and various ritual ingrediants and confront them with a lot of fun adventuring. Having an interesting wound house rule for pcs is alright too because I think it gives a little more empathy to the picture... but it doesnt have to go overboard or be that gritty. [/QUOTE]
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How do you explain overnight Healing in your game?
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