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General Tabletop Discussion
*Pathfinder & Starfinder
How do you explain overnight Healing in your game?
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<blockquote data-quote="Bumbles" data-source="post: 4874843" data-attributes="member: 83457"><p>Any player who came to me with this would find themselves being told to stop meta-gaming. </p><p></p><p>Now if they wanted to investigate whether or not the horse was drugged, the saddle was cursed, or I dunno, Sir Fred was given extra fortified wine, then that'd be fine.</p><p></p><p></p><p></p><p>I believe they already used that with Kevin Nash back in <a href="http://en.wikipedia.org/wiki/The_Fingerpoke_of_Doom" target="_blank">1999.</a> But speaking of Hogan, I've heard a lot of people complain that his technical skills as a wrestler were sub-par, and that the whole acclaim he receives is nothing more than kayfabe. Really, Pro-wrestling is all about suspending disbelief, at least to some people. To others, it's about knowing how the sausage is made. To each their own I guess.</p><p></p><p></p><p></p><p>Only if you're meta-gaming. In game, I usually suggest not doing it, and remind you that the rules are a convenience, not an accurate simulation of reality.</p><p></p><p></p><p></p><p>It's making the problem a little too large, I'd deal with the teleport/magic problem very differently than the players making an issue of somebody dying from slipping from their horse. </p><p></p><p>Yeah, they may seem like they fit under the same umbrella, but they're really not. </p><p></p><p></p><p></p><p>Well, it seems to me you have two choices, either accept that the system is an abstract, or create your own new system to use which fits your conceptions better. Is there some other option you'd prefer to pursue?</p></blockquote><p></p>
[QUOTE="Bumbles, post: 4874843, member: 83457"] Any player who came to me with this would find themselves being told to stop meta-gaming. Now if they wanted to investigate whether or not the horse was drugged, the saddle was cursed, or I dunno, Sir Fred was given extra fortified wine, then that'd be fine. I believe they already used that with Kevin Nash back in [URL="http://en.wikipedia.org/wiki/The_Fingerpoke_of_Doom"]1999.[/URL] But speaking of Hogan, I've heard a lot of people complain that his technical skills as a wrestler were sub-par, and that the whole acclaim he receives is nothing more than kayfabe. Really, Pro-wrestling is all about suspending disbelief, at least to some people. To others, it's about knowing how the sausage is made. To each their own I guess. Only if you're meta-gaming. In game, I usually suggest not doing it, and remind you that the rules are a convenience, not an accurate simulation of reality. It's making the problem a little too large, I'd deal with the teleport/magic problem very differently than the players making an issue of somebody dying from slipping from their horse. Yeah, they may seem like they fit under the same umbrella, but they're really not. Well, it seems to me you have two choices, either accept that the system is an abstract, or create your own new system to use which fits your conceptions better. Is there some other option you'd prefer to pursue? [/QUOTE]
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How do you explain overnight Healing in your game?
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